CMDR DarkMoon Picard profile
(Python)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10,160,296,483 cr |
Credits spent on ships | 1,658,184,741 cr |
Credits spent on outfitting | 4,617,329,275 cr |
Credits spent on repairs | 36,244,552 cr |
Credits spent on fuel | 1,013,595 cr |
Credits spent on munitions | 2,256,585 cr |
Insurance claims | 16 |
Total claim costs | 174,447,906 cr |
Combat |
|
Bounties claimed | 2,531 |
Profit from bounties | 333,981,936 cr |
Combat bonds | 4,005 |
Profit from combat bonds | 210,866,519 cr |
Assassinations | 49 |
Profit from assassinations | 13,014,690 cr |
Highest single reward | 1,751,998 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 344 |
Lifetime fines value | 331,575 cr |
Bounties received/earned | 692 |
Lifetime bounty value | 11,075,745 cr |
Highest bounty issued | 3,069,500 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 1,320,852 cr |
Commodities smuggled | 142 |
Average profit | 36,690 cr |
Highest single transaction | 767,096 cr |
Trading |
|
Market network | 150 |
Trading profit | 2,272,850,018 cr |
Commodities traded | 532,458 |
Average profit | 1,341,706 cr |
Highest single transaction | 21,162,528 cr |
Mining |
|
Profits from mining | 49,777,601 cr |
Minerals refined | 2,074 |
Materials collected | 39,031 |
Exploration |
|
Systems visited | 5,890 |
Profits from exploration | 434,403,657 cr |
Level 2 detailed scans | 25,675 |
Level 3 detailed scans | 27,141 |
Highest payout | 3,876,692 cr |
Total hyperspace distance | 231,625 ly |
Total hyperspace jumps | 11,163 |
Max distance from start | 21,944.07 ly |
Max distance from Sol | 22,013.55 ly |
Max distance from Colonia | 23,796.07 ly |
Approximate time played | 11W 2D 16H 12M |
Passengers |
|
Total bulk passengers delivered | 32 |
Total VIPs delivered | 35,751 |
Total delivered | 35,783 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 328 |
Total profit | 5,185,955 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,461 |
Grade 1 upgrades generated | 356 |
Grade 2 upgrades generated | 391 |
Grade 3 upgrades generated | 565 |
Grade 4 upgrades generated | 576 |
Grade 5 upgrades generated | 573 |
Crew |
|
Crew credits earned | 1,168,237,463 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 1H 15M 29S |
Time in gunner role | 4H 40M 5S |
Time in fighter con role | 37M 40S |
Total credits accrued | 85,916 cr |