CMDR Pyromaniac-2015 profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 28,019,904,270 cr |
Credits spent on ships | 2,579,600,543 cr |
Credits spent on outfitting | 4,617,701,808 cr |
Credits spent on repairs | 9,755,134 cr |
Credits spent on fuel | 934,428 cr |
Credits spent on munitions | 2,480,439 cr |
Insurance claims | 35 |
Total claim costs | 62,212,840 cr |
Combat |
|
Bounties claimed | 1,557 |
Profit from bounties | 84,140,518 cr |
Combat bonds | 922 |
Profit from combat bonds | 24,400,439 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 286,772 cr |
Skimmers killed | 432 |
Crime |
|
Fines issued | 1,523 |
Lifetime fines value | 960,890,373 cr |
Bounties received/earned | 556 |
Lifetime bounty value | 617,800 cr |
Highest bounty issued | 8,675 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 746,114,844 cr |
Commodities smuggled | 90,869 |
Average profit | 1,715,207 cr |
Highest single transaction | 2,035,584 cr |
Trading |
|
Market network | 103 |
Trading profit | 19,037,174,618 cr |
Commodities traded | 46,105 |
Average profit | 38,614,959 cr |
Highest single transaction | 823,613,440 cr |
Mining |
|
Profits from mining | 18,965,279,234 cr |
Minerals refined | 17,772 |
Materials collected | 20,642 |
Exploration |
|
Systems visited | 22,758 |
Profits from exploration | 2,624,216,171 cr |
Level 2 detailed scans | 19,869 |
Level 3 detailed scans | 60,523 |
Highest payout | 19,156,865 cr |
Total hyperspace distance | 1,276,134 ly |
Total hyperspace jumps | 26,948 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 10W 4D 20M |
Passengers |
|
Total bulk passengers delivered | 11,610 |
Total VIPs delivered | 7,782 |
Total delivered | 19,392 |
Total ejected | 84 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 8,090 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3,181 |
Grade 1 upgrades generated | 1,625 |
Grade 2 upgrades generated | 135 |
Grade 3 upgrades generated | 312 |
Grade 4 upgrades generated | 341 |
Grade 5 upgrades generated | 768 |
Crew |
|
Crew credits earned | 120,347,134 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 7M 58S |
Time in gunner role | 3H 3M 21S |
Time in fighter con role | 47M 21S |
Total credits accrued | 1,710,045 cr |