CMDR Goatie profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31,418,600,153 cr |
Credits spent on ships | 1,675,552,745 cr |
Credits spent on outfitting | 4,336,429,708 cr |
Credits spent on repairs | 46,263,318 cr |
Credits spent on fuel | 1,442,305 cr |
Credits spent on munitions | 10,521,041 cr |
Insurance claims | 114 |
Total claim costs | 190,599,187 cr |
Combat |
|
Bounties claimed | 38,572 |
Profit from bounties | 5,598,205,048 cr |
Combat bonds | 15,015 |
Profit from combat bonds | 7,785,470,050 cr |
Assassinations | 448 |
Profit from assassinations | 521,577,524 cr |
Highest single reward | 2,063,047 cr |
Skimmers killed | 439 |
Crime |
|
Fines issued | 857 |
Lifetime fines value | 10,915,234 cr |
Bounties received/earned | 1,524 |
Lifetime bounty value | 3,272,050 cr |
Highest bounty issued | 449,700 cr |
Smuggling |
|
Black market network | 40 |
Black market profit | 40,006,228 cr |
Commodities smuggled | 11,701 |
Average profit | 235,331 cr |
Highest single transaction | 3,973,758 cr |
Trading |
|
Market network | 417 |
Trading profit | 10,443,604,134 cr |
Commodities traded | 273,122 |
Average profit | 2,983,035 cr |
Highest single transaction | 782,060,580 cr |
Mining |
|
Profits from mining | 6,344,931,647 cr |
Minerals refined | 14,615 |
Materials collected | 49,130 |
Exploration |
|
Systems visited | 33,289 |
Profits from exploration | 3,479,305,851 cr |
Level 2 detailed scans | 143,959 |
Level 3 detailed scans | 330,471 |
Highest payout | 33,251,767 cr |
Total hyperspace distance | 2,164,264 ly |
Total hyperspace jumps | 64,697 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 50W 3D 14H 15M |
Passengers |
|
Total bulk passengers delivered | 19,246 |
Total VIPs delivered | 729 |
Total delivered | 19,975 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 341 |
Total profit | 7,479,658 cr |
Total rescue transactions | 62 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3,692 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 317 |
Grade 3 upgrades generated | 628 |
Grade 4 upgrades generated | 703 |
Grade 5 upgrades generated | 1,686 |
Crew |
|
Crew credits earned | 163,359,475 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 13H 14M 54S |
Time in gunner role | 18S |
Time in fighter con role | 20M 53S |