CMDR Ivaelo profile
(Anaconda)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1,064,474,890 cr |
Credits spent on ships | 1,258,508,880 cr |
Credits spent on outfitting | 1,260,605,415 cr |
Credits spent on repairs | 1,565,316 cr |
Credits spent on fuel | 733,751 cr |
Credits spent on munitions | 829,574 cr |
Insurance claims | 23 |
Total claim costs | 31,308,861 cr |
Combat |
|
Bounties claimed | 243 |
Profit from bounties | 10,016,761 cr |
Combat bonds | 80 |
Profit from combat bonds | 1,431,600 cr |
Assassinations | 29 |
Profit from assassinations | 1,370,491 cr |
Highest single reward | 798,100 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 36,275 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 29,400 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 155,653 cr |
Commodities smuggled | 57 |
Average profit | 25,942 cr |
Highest single transaction | 115,296 cr |
Trading |
|
Market network | 172 |
Trading profit | 623,329,643 cr |
Commodities traded | 109,435 |
Average profit | 889,201 cr |
Highest single transaction | 38,169,489 cr |
Mining |
|
Profits from mining | 51,876,348 cr |
Minerals refined | 144 |
Materials collected | 4,882 |
Exploration |
|
Systems visited | 5,805 |
Profits from exploration | 485,369,033 cr |
Level 2 detailed scans | 11,125 |
Level 3 detailed scans | 25,138 |
Highest payout | 14,907,069 cr |
Total hyperspace distance | 281,435 ly |
Total hyperspace jumps | 8,307 |
Max distance from start | 25,802.26 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,770.77 ly |
Approximate time played | 6W 1D 5H 15M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 257 |
Total delivered | 263 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 2,768 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 911 |
Grade 1 upgrades generated | 298 |
Grade 2 upgrades generated | 167 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 129 |
Grade 5 upgrades generated | 147 |
Crew |
|
Crew credits earned | 30,920,237 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 27M |
Time in gunner role | 39M 46S |