CMDR BirogMC profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,459,467,870 cr |
Credits spent on ships | 1,636,299,356 cr |
Credits spent on outfitting | 3,343,375,837 cr |
Credits spent on repairs | 20,907,897 cr |
Credits spent on fuel | 460,242 cr |
Credits spent on munitions | 2,084,827 cr |
Insurance claims | 64 |
Total claim costs | 303,806,060 cr |
Combat |
|
Bounties claimed | 4,683 |
Profit from bounties | 224,080,567 cr |
Combat bonds | 1,506 |
Profit from combat bonds | 74,171,284 cr |
Assassinations | 57 |
Profit from assassinations | 57,040,448 cr |
Highest single reward | 1,034,371 cr |
Skimmers killed | 166 |
Crime |
|
Fines issued | 345 |
Lifetime fines value | 46,458,358 cr |
Bounties received/earned | 1,066 |
Lifetime bounty value | 1,885,550 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 6,121,831,902 cr |
Commodities smuggled | 7,726 |
Average profit | 98,739,224 cr |
Highest single transaction | 291,353,280 cr |
Trading |
|
Market network | 114 |
Trading profit | 1,970,250,948 cr |
Commodities traded | 30,458 |
Average profit | 3,493,353 cr |
Highest single transaction | 598,144,662 cr |
Mining |
|
Profits from mining | 1,949,570,308 cr |
Minerals refined | 3,649 |
Materials collected | 23,529 |
Exploration |
|
Systems visited | 5,280 |
Profits from exploration | 437,974,273 cr |
Level 2 detailed scans | 21,262 |
Level 3 detailed scans | 22,837 |
Highest payout | 6,951,764 cr |
Total hyperspace distance | 185,726 ly |
Total hyperspace jumps | 8,080 |
Max distance from start | 19,428.10 ly |
Max distance from Sol | 19,447.76 ly |
Max distance from Colonia | 28,233.74 ly |
Approximate time played | 8W 1D 17H 10M |
Passengers |
|
Total bulk passengers delivered | 3,320 |
Total VIPs delivered | 141 |
Total delivered | 3,461 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 802,767 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,012 |
Grade 1 upgrades generated | 323 |
Grade 2 upgrades generated | 318 |
Grade 3 upgrades generated | 477 |
Grade 4 upgrades generated | 544 |
Grade 5 upgrades generated | 350 |
Crew |
|
Crew credits earned | 1,510,919,059 cr |
Crew hired | 13 |
Crew fired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1H 40M 41S |
Time in gunner role | 45M 53S |
Total credits accrued | 48,115 cr |