CMDR Nukes2all profile
(Anaconda)
Federation: Recruit
Empire: Lord
Balance |
|
---|---|
Current assets | 1,321,228,081 cr |
Credits spent on ships | 806,823,197 cr |
Credits spent on outfitting | 1,229,485,390 cr |
Credits spent on repairs | 6,383,227 cr |
Credits spent on fuel | 213,922 cr |
Credits spent on munitions | 1,943,748 cr |
Insurance claims | 36 |
Total claim costs | 69,378,721 cr |
Combat |
|
Bounties claimed | 1,437 |
Profit from bounties | 111,971,610 cr |
Combat bonds | 329 |
Profit from combat bonds | 25,282,945 cr |
Assassinations | 35 |
Profit from assassinations | 16,353,214 cr |
Highest single reward | 915,754 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 170 |
Lifetime fines value | 552,001 cr |
Bounties received/earned | 321 |
Lifetime bounty value | 1,382,890 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 4,779 cr |
Commodities smuggled | 27 |
Average profit | 4,779 cr |
Highest single transaction | 4,779 cr |
Trading |
|
Market network | 92 |
Trading profit | 1,061,618,943 cr |
Commodities traded | 49,947 |
Average profit | 3,140,884 cr |
Highest single transaction | 134,399,817 cr |
Mining |
|
Profits from mining | 715,579,411 cr |
Minerals refined | 2,672 |
Materials collected | 6,116 |
Exploration |
|
Systems visited | 1,745 |
Profits from exploration | 62,229,644 cr |
Level 2 detailed scans | 2,890 |
Level 3 detailed scans | 3,086 |
Highest payout | 2,321,120 cr |
Total hyperspace distance | 56,405 ly |
Total hyperspace jumps | 2,747 |
Max distance from start | 2,186.39 ly |
Max distance from Sol | 2,255.77 ly |
Max distance from Colonia | 23,936.99 ly |
Approximate time played | 3W 7H 55M |
Passengers |
|
Total bulk passengers delivered | 126 |
Total VIPs delivered | 835 |
Total delivered | 961 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 47 |
Total profit | 871,031 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 235 |
Grade 1 upgrades generated | 107 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 19 |
Crew |
|
Crew credits earned | 111,869,228 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 19M 39S |
Time in gunner role | 37M 57S |