CMDR zibadian profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26,902,136,030 cr |
Credits spent on ships | 4,003,488,715 cr |
Credits spent on outfitting | 9,616,829,122 cr |
Credits spent on repairs | 121,490,746 cr |
Credits spent on fuel | 703,237 cr |
Credits spent on munitions | 3,771,372 cr |
Insurance claims | 91 |
Total claim costs | 441,516,392 cr |
Combat |
|
Bounties claimed | 6,522 |
Profit from bounties | 421,402,382 cr |
Combat bonds | 3,134 |
Profit from combat bonds | 47,870,140 cr |
Assassinations | 127 |
Profit from assassinations | 20,059,085 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 228 |
Crime |
|
Fines issued | 587 |
Lifetime fines value | 990,634 cr |
Bounties received/earned | 1,832 |
Lifetime bounty value | 11,602,005 cr |
Highest bounty issued | 47,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 849,469 cr |
Commodities smuggled | 1,536 |
Average profit | 106,184 cr |
Highest single transaction | 370,678 cr |
Trading |
|
Market network | 234 |
Trading profit | 5,591,595,789 cr |
Commodities traded | 145,895 |
Average profit | 3,678,681 cr |
Highest single transaction | 275,785,477 cr |
Mining |
|
Profits from mining | 363,304,367 cr |
Minerals refined | 3,898 |
Materials collected | 86,381 |
Exploration |
|
Systems visited | 134,582 |
Profits from exploration | 26,936,147,198 cr |
Level 2 detailed scans | 1,123,918 |
Level 3 detailed scans | 1,140,963 |
Highest payout | 22,964,428 cr |
Total hyperspace distance | 9,205,289 ly |
Total hyperspace jumps | 145,377 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 49,313.50 ly |
Approximate time played | 75W 1D 23H 18M |
Passengers |
|
Total bulk passengers delivered | 567 |
Total VIPs delivered | 1,176 |
Total delivered | 1,743 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 71 |
Total profit | 942,807 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9,045 |
Grade 1 upgrades generated | 865 |
Grade 2 upgrades generated | 1,123 |
Grade 3 upgrades generated | 1,628 |
Grade 4 upgrades generated | 1,913 |
Grade 5 upgrades generated | 3,516 |
Crew |
|
Crew credits earned | 1,605,558,388 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4D 9H 44M 26S |
Time in gunner role | 3H 29M 43S |
Total credits accrued | 458,826 cr |