CMDR P-H-F profile
(Anaconda)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 11,091,474,503 cr |
Credits spent on ships | 855,234,074 cr |
Credits spent on outfitting | 896,067,854 cr |
Credits spent on repairs | 12,756,748 cr |
Credits spent on fuel | 403,083 cr |
Credits spent on munitions | 1,180,846 cr |
Insurance claims | 23 |
Total claim costs | 117,690,134 cr |
Combat |
|
Bounties claimed | 2,391 |
Profit from bounties | 150,913,678 cr |
Combat bonds | 2,160 |
Profit from combat bonds | 96,581,942 cr |
Assassinations | 28 |
Profit from assassinations | 24,598,448 cr |
Highest single reward | 1,413,200 cr |
Skimmers killed | 143 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 769,708 cr |
Bounties received/earned | 165 |
Lifetime bounty value | 114,500 cr |
Highest bounty issued | 8,500 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 713,553 cr |
Commodities smuggled | 199 |
Average profit | 31,024 cr |
Highest single transaction | 287,452 cr |
Trading |
|
Market network | 165 |
Trading profit | 5,216,083,140 cr |
Commodities traded | 91,583 |
Average profit | 7,145,319 cr |
Highest single transaction | 285,215,396 cr |
Mining |
|
Profits from mining | 2,653,604,152 cr |
Minerals refined | 5,276 |
Materials collected | 46,006 |
Exploration |
|
Systems visited | 3,678 |
Profits from exploration | 530,803,220 cr |
Level 2 detailed scans | 19,799 |
Level 3 detailed scans | 21,051 |
Highest payout | 9,371,632 cr |
Total hyperspace distance | 265,330 ly |
Total hyperspace jumps | 7,735 |
Max distance from start | 5,015.97 ly |
Max distance from Sol | 5,015.39 ly |
Max distance from Colonia | 26,844.50 ly |
Approximate time played | 9W 6D 2M |
Passengers |
|
Total bulk passengers delivered | 9,993 |
Total VIPs delivered | 27,837 |
Total delivered | 37,830 |
Total ejected | 116 |
Search and Rescue |
|
Total items rescued | 80 |
Total profit | 995,011 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,247 |
Grade 1 upgrades generated | 317 |
Grade 2 upgrades generated | 346 |
Grade 3 upgrades generated | 417 |
Grade 4 upgrades generated | 446 |
Grade 5 upgrades generated | 721 |
Crew |
|
Crew credits earned | 673,555,495 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13M 46S |
Time in gunner role | 1M 24S |