CMDR cdspace profile
(Type-7 Transporter)
Federation: Lieutenant
Empire: Count
Balance |
|
---|---|
Current assets | 2,960,729,388 cr |
Credits spent on ships | 347,927,822 cr |
Credits spent on outfitting | 341,820,148 cr |
Credits spent on repairs | 2,982,405 cr |
Credits spent on fuel | 65,128 cr |
Credits spent on munitions | 121,190 cr |
Insurance claims | 15 |
Total claim costs | 52,842,218 cr |
Combat |
|
Bounties claimed | 42 |
Profit from bounties | 3,306,466 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 13 |
Profit from assassinations | 3,660,491 cr |
Highest single reward | 417,271 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 855,075 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 15,800 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 9,524 cr |
Commodities smuggled | 2 |
Average profit | 9,524 cr |
Highest single transaction | 9,524 cr |
Trading |
|
Market network | 106 |
Trading profit | 944,549,623 cr |
Commodities traded | 56,938 |
Average profit | 2,631,057 cr |
Highest single transaction | 236,547,520 cr |
Mining |
|
Profits from mining | 4,191,011 cr |
Minerals refined | 256 |
Materials collected | 3,927 |
Exploration |
|
Systems visited | 20,323 |
Profits from exploration | 1,822,548,284 cr |
Level 2 detailed scans | 80,304 |
Level 3 detailed scans | 80,301 |
Highest payout | 7,599,530 cr |
Total hyperspace distance | 997,367 ly |
Total hyperspace jumps | 21,739 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 48,618.86 ly |
Approximate time played | 11W 3D 17H 4M |
Passengers |
|
Total bulk passengers delivered | 223 |
Total VIPs delivered | 132 |
Total delivered | 355 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,756 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 319 |
Grade 1 upgrades generated | 110 |
Grade 2 upgrades generated | 80 |
Grade 3 upgrades generated | 66 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 23 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 30S |
Time in gunner role | 21M 6S |