CMDR DFireblossom profile
(Anaconda)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 2,165,987,819 cr |
Credits spent on ships | 529,035,568 cr |
Credits spent on outfitting | 876,698,705 cr |
Credits spent on repairs | 723,889 cr |
Credits spent on fuel | 74,978 cr |
Credits spent on munitions | 310,232 cr |
Insurance claims | 22 |
Total claim costs | 17,883,682 cr |
Combat |
|
Bounties claimed | 313 |
Profit from bounties | 12,746,880 cr |
Combat bonds | 70 |
Profit from combat bonds | 2,342,397 cr |
Assassinations | 1 |
Profit from assassinations | 27,220 cr |
Highest single reward | 296,860 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 167,542 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 4,900 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | -47,933 cr |
Commodities smuggled | 30 |
Average profit | -9,587 cr |
Highest single transaction | -1,308 cr |
Trading |
|
Market network | 27 |
Trading profit | 6,593,092 cr |
Commodities traded | 1,794 |
Average profit | 37,461 cr |
Highest single transaction | 2,604,805 cr |
Mining |
|
Profits from mining | 4,837,265 cr |
Minerals refined | 628 |
Materials collected | 4,608 |
Exploration |
|
Systems visited | 1,254 |
Profits from exploration | 25,475,752 cr |
Level 2 detailed scans | 22 |
Level 3 detailed scans | 49 |
Highest payout | 1,333,431 cr |
Total hyperspace distance | 57,412 ly |
Total hyperspace jumps | 1,679 |
Max distance from start | 7,064.66 ly |
Max distance from Sol | 7,005.94 ly |
Max distance from Colonia | 28,595.78 ly |
Approximate time played | 1W 2D 21H 4M |
Passengers |
|
Total bulk passengers delivered | 1,488 |
Total VIPs delivered | 6 |
Total delivered | 1,494 |
Total ejected | 143 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 238,702 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 284 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 66 |
Grade 3 upgrades generated | 63 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 33,980 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 19M 44S |
Time in gunner role | 24M 24S |