CMDR Merix profile
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 2,893,630,609 cr |
Credits spent on ships | 1,483,121,074 cr |
Credits spent on outfitting | 2,661,976,390 cr |
Credits spent on repairs | 5,082,548 cr |
Credits spent on fuel | 775,104 cr |
Credits spent on munitions | 2,741,742 cr |
Insurance claims | 34 |
Total claim costs | 59,591,493 cr |
Combat |
|
Bounties claimed | 3,982 |
Profit from bounties | 536,746,640 cr |
Combat bonds | 909 |
Profit from combat bonds | 19,176,931 cr |
Assassinations | 28 |
Profit from assassinations | 2,504,763 cr |
Highest single reward | 175,475 cr |
Skimmers killed | 1,595 |
Crime |
|
Fines issued | 530 |
Lifetime fines value | 474,878,118 cr |
Bounties received/earned | 1,246 |
Lifetime bounty value | 568,105 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 1,115,221 cr |
Commodities smuggled | 771 |
Average profit | 9,451 cr |
Highest single transaction | 152,096 cr |
Trading |
|
Market network | 142 |
Trading profit | 1,572,543,331 cr |
Commodities traded | 23,959 |
Average profit | 3,242,357 cr |
Highest single transaction | 159,348,192 cr |
Mining |
|
Profits from mining | 1,532,410,681 cr |
Minerals refined | 2,222 |
Materials collected | 13,621 |
Exploration |
|
Systems visited | 3,660 |
Profits from exploration | 212,380,229 cr |
Level 2 detailed scans | 14,026 |
Level 3 detailed scans | 22,343 |
Highest payout | 7,441,700 cr |
Total hyperspace distance | 106,601 ly |
Total hyperspace jumps | 5,432 |
Max distance from start | 5,242.19 ly |
Max distance from Sol | 5,213.65 ly |
Max distance from Colonia | 25,370.98 ly |
Approximate time played | 10W 1D 11H 36M |
Passengers |
|
Total bulk passengers delivered | 123 |
Total VIPs delivered | 16 |
Total delivered | 139 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 243,451 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,316 |
Grade 1 upgrades generated | 393 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 314 |
Grade 4 upgrades generated | 260 |
Grade 5 upgrades generated | 163 |
Crew |
|
Crew credits earned | 37,860,637 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 42S |