CMDR sgtlaggy profile
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Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,873,226,790 cr |
Credits spent on ships | 619,887,821 cr |
Credits spent on outfitting | 1,475,354,801 cr |
Credits spent on repairs | 8,500,060 cr |
Credits spent on fuel | 76,494 cr |
Credits spent on munitions | 321,706 cr |
Insurance claims | 19 |
Total claim costs | 51,981,900 cr |
Combat |
|
Bounties claimed | 534 |
Profit from bounties | 14,173,235 cr |
Combat bonds | 107 |
Profit from combat bonds | 3,866,958 cr |
Assassinations | 7 |
Profit from assassinations | 783,250 cr |
Highest single reward | 262,620 cr |
Skimmers killed | 65 |
Crime |
|
Fines issued | 116 |
Lifetime fines value | 564,308 cr |
Bounties received/earned | 88 |
Lifetime bounty value | 74,095 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 26,604 cr |
Commodities smuggled | 15 |
Average profit | 6,651 cr |
Highest single transaction | 18,552 cr |
Trading |
|
Market network | 28 |
Trading profit | 625,947,271 cr |
Commodities traded | 28,037 |
Average profit | 3,516,558 cr |
Highest single transaction | 381,700,494 cr |
Mining |
|
Profits from mining | 402,009,179 cr |
Minerals refined | 1,108 |
Materials collected | 5,514 |
Exploration |
|
Systems visited | 1,866 |
Profits from exploration | 56,151,956 cr |
Level 2 detailed scans | 2,832 |
Level 3 detailed scans | 2,844 |
Highest payout | 2,337,085 cr |
Total hyperspace distance | 96,663 ly |
Total hyperspace jumps | 2,553 |
Max distance from start | 25,843.92 ly |
Approximate time played | 2W 1D 17H 56M |
Passengers |
|
Total bulk passengers delivered | 2,993 |
Total VIPs delivered | 764 |
Total delivered | 3,757 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 5,292 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 172 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 42 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 4,859,154 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 53M 37S |