CMDR Jack Night profile
(Python)
Federation: Lieutenant
Empire: Serf
Balance |
|
---|---|
Current assets | 776,770,549 cr |
Credits spent on ships | 121,938,339 cr |
Credits spent on outfitting | 318,741,310 cr |
Credits spent on repairs | 1,834,657 cr |
Credits spent on fuel | 126,290 cr |
Credits spent on munitions | 119,823 cr |
Insurance claims | 6 |
Total claim costs | 9,202,718 cr |
Combat |
|
Bounties claimed | 294 |
Profit from bounties | 7,677,429 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 22 |
Profit from assassinations | 3,252,080 cr |
Highest single reward | 214,780 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 2,952,629 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2,069,982 cr |
Commodities smuggled | 291 |
Average profit | 258,748 cr |
Highest single transaction | 2,040,640 cr |
Trading |
|
Market network | 65 |
Trading profit | 76,388,280 cr |
Commodities traded | 10,807 |
Average profit | 353,649 cr |
Highest single transaction | 11,797,240 cr |
Mining |
|
Profits from mining | 4,870,825 cr |
Minerals refined | 623 |
Materials collected | 4,440 |
Exploration |
|
Systems visited | 2,881 |
Profits from exploration | 412,969,334 cr |
Level 2 detailed scans | 10,918 |
Level 3 detailed scans | 12,291 |
Highest payout | 10,631,572 cr |
Total hyperspace distance | 137,082 ly |
Total hyperspace jumps | 3,439 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,286.29 ly |
Approximate time played | 2W 5D 22H 36M |
Passengers |
|
Total bulk passengers delivered | 4,367 |
Total VIPs delivered | 47 |
Total delivered | 4,414 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 266,132 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 218 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 4,748,105 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 46M 21S |
Time in gunner role | 1H 7M 32S |
Total credits accrued | 291,883 cr |