CMDR Calter Kamp profile
(Anaconda)
Federation: Ensign
Empire: Outsider
Balance |
|
---|---|
Current assets | 1,248,728,764 cr |
Credits spent on ships | 253,031,178 cr |
Credits spent on outfitting | 454,529,679 cr |
Credits spent on repairs | 9,332,137 cr |
Credits spent on fuel | 94,499 cr |
Credits spent on munitions | 1,327,279 cr |
Insurance claims | 26 |
Total claim costs | 103,890,883 cr |
Combat |
|
Bounties claimed | 1,645 |
Profit from bounties | 195,722,436 cr |
Combat bonds | 360 |
Profit from combat bonds | 20,911,261 cr |
Assassinations | 71 |
Profit from assassinations | 29,645,048 cr |
Highest single reward | 452,024 cr |
Skimmers killed | 168 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 283,258 cr |
Bounties received/earned | 185 |
Lifetime bounty value | 465,541 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 29,188 cr |
Commodities smuggled | 23 |
Average profit | 2,919 cr |
Highest single transaction | 15,571 cr |
Trading |
|
Market network | 55 |
Trading profit | 126,305,860 cr |
Commodities traded | 5,791 |
Average profit | 524,091 cr |
Highest single transaction | 21,934,050 cr |
Mining |
|
Profits from mining | 113,859,525 cr |
Minerals refined | 520 |
Materials collected | 9,000 |
Exploration |
|
Systems visited | 1,500 |
Profits from exploration | 57,197,896 cr |
Level 2 detailed scans | 704 |
Level 3 detailed scans | 682 |
Highest payout | 4,377,726 cr |
Total hyperspace distance | 43,157 ly |
Total hyperspace jumps | 2,417 |
Max distance from start | 9,049.86 ly |
Max distance from Sol | 8,987.96 ly |
Max distance from Colonia | 24,924.00 ly |
Approximate time played | 2W 4D 9H 47M |
Passengers |
|
Total bulk passengers delivered | 616 |
Total VIPs delivered | 104 |
Total delivered | 720 |
Total ejected | 51 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 335,326 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 184 |
Grade 1 upgrades generated | 79 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 4 |
Crew |
|
Crew credits earned | 30,583,112 cr |
Crew hired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 33M 54S |
Time in gunner role | 49M 3S |
Total credits accrued | 35,270 cr |