CMDR Pyrosuperman profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,319,522,237 cr |
Credits spent on ships | 1,649,364,280 cr |
Credits spent on outfitting | 7,153,219,575 cr |
Credits spent on repairs | 25,419,794 cr |
Credits spent on fuel | 396,733 cr |
Credits spent on munitions | 1,078,317 cr |
Insurance claims | 48 |
Total claim costs | 218,787,315 cr |
Combat |
|
Bounties claimed | 2,130 |
Profit from bounties | 126,159,491 cr |
Combat bonds | 1,111 |
Profit from combat bonds | 34,461,060 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 1,311 |
Crime |
|
Fines issued | 1,563 |
Lifetime fines value | 1,059,125,326 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 33,195 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 825,237,762 cr |
Commodities smuggled | 100,777 |
Average profit | 2,351,105 cr |
Highest single transaction | 4,366,656 cr |
Trading |
|
Market network | 175 |
Trading profit | 4,512,332,985 cr |
Commodities traded | 124,739 |
Average profit | 5,502,845 cr |
Highest single transaction | 764,978,176 cr |
Mining |
|
Profits from mining | 8,067,929,497 cr |
Minerals refined | 16,770 |
Materials collected | 28,483 |
Exploration |
|
Systems visited | 9,619 |
Profits from exploration | 378,089,857 cr |
Level 2 detailed scans | 19,448 |
Level 3 detailed scans | 44,777 |
Highest payout | 8,144,462 cr |
Total hyperspace distance | 486,937 ly |
Total hyperspace jumps | 12,136 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 10W 4D 8H 44M |
Passengers |
|
Total bulk passengers delivered | 3,958 |
Total VIPs delivered | 1,522 |
Total delivered | 5,480 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,912 |
Grade 1 upgrades generated | 415 |
Grade 2 upgrades generated | 218 |
Grade 3 upgrades generated | 314 |
Grade 4 upgrades generated | 374 |
Grade 5 upgrades generated | 591 |
Crew |
|
Crew credits earned | 852,249,408 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 10M 20S |
Time in gunner role | 8M 23S |
Time in fighter con role | 26M 19S |