CMDR xII Neo IIx profile
(Cobra Mk III)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1,663,976,591 cr |
Credits spent on ships | 514,784,728 cr |
Credits spent on outfitting | 643,198,892 cr |
Credits spent on repairs | 1,583,848 cr |
Credits spent on fuel | 162,382 cr |
Credits spent on munitions | 130,313 cr |
Insurance claims | 9 |
Total claim costs | 10,925,557 cr |
Combat |
|
Bounties claimed | 51 |
Profit from bounties | 2,906,299 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 2,220,156 cr |
Highest single reward | 146,487 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 479,760 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 17,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 16,092 cr |
Commodities smuggled | 1 |
Average profit | 16,092 cr |
Highest single transaction | 16,092 cr |
Trading |
|
Market network | 57 |
Trading profit | 482,049,666 cr |
Commodities traded | 69,931 |
Average profit | 2,252,569 cr |
Highest single transaction | 16,686,420 cr |
Mining |
|
Profits from mining | 367,584 cr |
Minerals refined | 246 |
Materials collected | 2,995 |
Exploration |
|
Systems visited | 6,375 |
Profits from exploration | 1,047,309,565 cr |
Level 2 detailed scans | 18,614 |
Level 3 detailed scans | 20,235 |
Highest payout | 13,153,567 cr |
Total hyperspace distance | 388,555 ly |
Total hyperspace jumps | 7,204 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 3W 3D 21H 43M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 4 |
Total delivered | 4 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 33,750 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 272 |
Grade 1 upgrades generated | 105 |
Grade 2 upgrades generated | 66 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 6M 12S |