CMDR T. H. E. Ralph profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 2,887,996,530 cr |
Credits spent on ships | 357,824,422 cr |
Credits spent on outfitting | 425,359,471 cr |
Credits spent on repairs | 4,018,487 cr |
Credits spent on fuel | 676,052 cr |
Credits spent on munitions | 234,767 cr |
Insurance claims | 21 |
Total claim costs | 13,160,852 cr |
Combat |
|
Bounties claimed | 862 |
Profit from bounties | 18,075,337 cr |
Combat bonds | 216 |
Profit from combat bonds | 1,705,672 cr |
Assassinations | 79 |
Profit from assassinations | 3,779,370 cr |
Highest single reward | 407,700 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 97 |
Lifetime fines value | 1,149,902 cr |
Bounties received/earned | 306 |
Lifetime bounty value | 781,770 cr |
Highest bounty issued | 11,740 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 2,705,153 cr |
Commodities smuggled | 620 |
Average profit | 20,970 cr |
Highest single transaction | 242,352 cr |
Trading |
|
Market network | 402 |
Trading profit | 921,788,307 cr |
Commodities traded | 169,288 |
Average profit | 457,463 cr |
Highest single transaction | 111,013,920 cr |
Mining |
|
Profits from mining | 444,481,261 cr |
Minerals refined | 1,181 |
Materials collected | 14,623 |
Exploration |
|
Systems visited | 5,317 |
Profits from exploration | 1,539,387,358 cr |
Level 2 detailed scans | 32,838 |
Level 3 detailed scans | 38,035 |
Highest payout | 20,762,444 cr |
Total hyperspace distance | 256,406 ly |
Total hyperspace jumps | 8,879 |
Max distance from start | 28,099.86 ly |
Max distance from Sol | 28,159.73 ly |
Max distance from Colonia | 25,636.80 ly |
Approximate time played | 8W 6D 22H 27M |
Passengers |
|
Total bulk passengers delivered | 1,187 |
Total VIPs delivered | 179 |
Total delivered | 1,366 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 428 |
Total profit | 14,045,640 cr |
Total rescue transactions | 56 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 390 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 97 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 38 |
Crew |
|
Crew credits earned | 58,309,358 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M |
Time in gunner role | 44M 2S |
Time in fighter con role | 1H 1M 13S |
Total credits accrued | 978,874 cr |