CMDR expugnax profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16,623,899,187 cr |
Credits spent on ships | 2,208,366,318 cr |
Credits spent on outfitting | 5,541,025,546 cr |
Credits spent on repairs | 115,278,855 cr |
Credits spent on fuel | 2,897,617 cr |
Credits spent on munitions | 3,695,371 cr |
Insurance claims | 100 |
Total claim costs | 700,845,839 cr |
Combat |
|
Bounties claimed | 8,486 |
Profit from bounties | 462,310,144 cr |
Combat bonds | 795 |
Profit from combat bonds | 40,821,525 cr |
Assassinations | 28 |
Profit from assassinations | 8,401,398 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 398 |
Crime |
|
Fines issued | 427 |
Lifetime fines value | 3,203,312 cr |
Bounties received/earned | 165 |
Lifetime bounty value | 153,837 cr |
Highest bounty issued | 11,840 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 1,564,780 cr |
Commodities smuggled | 397 |
Average profit | 50,477 cr |
Highest single transaction | 506,616 cr |
Trading |
|
Market network | 815 |
Trading profit | 8,050,966,087 cr |
Commodities traded | 852,222 |
Average profit | 2,312,167 cr |
Highest single transaction | 649,411,200 cr |
Mining |
|
Profits from mining | 6,347,216,529 cr |
Minerals refined | 6,497 |
Materials collected | 20,584 |
Exploration |
|
Systems visited | 69,009 |
Profits from exploration | 8,219,653,246 cr |
Level 2 detailed scans | 194,123 |
Level 3 detailed scans | 262,675 |
Highest payout | 21,109,328 cr |
Total hyperspace distance | 3,322,983 ly |
Total hyperspace jumps | 81,455 |
Max distance from start | 65,393.65 ly |
Max distance from Sol | 65,450.73 ly |
Max distance from Colonia | 46,348.03 ly |
Approximate time played | 59W 4D 23H 1M |
Passengers |
|
Total bulk passengers delivered | 336 |
Total VIPs delivered | 539 |
Total delivered | 875 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 178 |
Total profit | 4,879,631 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,412 |
Grade 1 upgrades generated | 429 |
Grade 2 upgrades generated | 284 |
Grade 3 upgrades generated | 298 |
Grade 4 upgrades generated | 210 |
Grade 5 upgrades generated | 191 |
Crew |
|
Crew credits earned | 1,348,472,344 cr |
Crew hired | 14 |
Crew fired | 11 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 52M 49S |