CMDR Drux profile
(Type-6 Transporter)
Federation: Lt. Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 2,597,924,403 cr |
Credits spent on ships | 478,358,313 cr |
Credits spent on outfitting | 657,883,604 cr |
Credits spent on repairs | 3,114,141 cr |
Credits spent on fuel | 457,923 cr |
Credits spent on munitions | 561,319 cr |
Insurance claims | 28 |
Total claim costs | 26,930,024 cr |
Combat |
|
Bounties claimed | 1,528 |
Profit from bounties | 45,301,851 cr |
Combat bonds | 34 |
Profit from combat bonds | 598,502 cr |
Assassinations | 115 |
Profit from assassinations | 19,012,843 cr |
Highest single reward | 111,725 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 78 |
Lifetime fines value | 742,221 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 20,375 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 921,690 cr |
Commodities smuggled | 336 |
Average profit | 102,410 cr |
Highest single transaction | 865,024 cr |
Trading |
|
Market network | 232 |
Trading profit | 134,785,790 cr |
Commodities traded | 48,764 |
Average profit | 237,299 cr |
Highest single transaction | 16,581,056 cr |
Mining |
|
Profits from mining | 9,311,977 cr |
Minerals refined | 765 |
Materials collected | 7,978 |
Exploration |
|
Systems visited | 11,677 |
Profits from exploration | 2,084,708,965 cr |
Level 2 detailed scans | 71,533 |
Level 3 detailed scans | 116,603 |
Highest payout | 7,974,220 cr |
Total hyperspace distance | 534,096 ly |
Total hyperspace jumps | 14,739 |
Max distance from start | 65,299.19 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 14W 4D 6H 11M |
Passengers |
|
Total bulk passengers delivered | 431 |
Total VIPs delivered | 11 |
Total delivered | 442 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 478,439 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 377 |
Grade 1 upgrades generated | 101 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 106 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 50 |
Crew |
|
Crew credits earned | 2,325,910 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 56S |
Time in gunner role | 1M 10S |