CMDR f16v1per profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,426,611,335 cr |
Credits spent on ships | 1,334,417,316 cr |
Credits spent on outfitting | 3,188,039,968 cr |
Credits spent on repairs | 10,999,461 cr |
Credits spent on fuel | 530,684 cr |
Credits spent on munitions | 1,817,333 cr |
Insurance claims | 51 |
Total claim costs | 197,033,516 cr |
Combat |
|
Bounties claimed | 370 |
Profit from bounties | 15,963,060 cr |
Combat bonds | 149 |
Profit from combat bonds | 28,589,750 cr |
Assassinations | 9 |
Profit from assassinations | 178,651 cr |
Highest single reward | 319,975 cr |
Skimmers killed | 2,243 |
Crime |
|
Fines issued | 152 |
Lifetime fines value | 4,834,157 cr |
Bounties received/earned | 2,752 |
Lifetime bounty value | 420,400 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 3,507,402 cr |
Commodities smuggled | 946 |
Average profit | 438,425 cr |
Highest single transaction | 2,962,880 cr |
Trading |
|
Market network | 89 |
Trading profit | 10,594,407,456 cr |
Commodities traded | 16,351 |
Average profit | 42,208,795 cr |
Highest single transaction | 1,057,271,040 cr |
Mining |
|
Profits from mining | 10,554,213,089 cr |
Minerals refined | 9,613 |
Materials collected | 9,323 |
Exploration |
|
Systems visited | 2,814 |
Profits from exploration | 122,617,503 cr |
Level 2 detailed scans | 643 |
Level 3 detailed scans | 1,245 |
Highest payout | 2,717,656 cr |
Total hyperspace distance | 97,034 ly |
Total hyperspace jumps | 4,391 |
Max distance from start | 3,659.15 ly |
Max distance from Sol | 3,725.86 ly |
Max distance from Colonia | 23,625.01 ly |
Approximate time played | 4W 1D 22H 48M |
Passengers |
|
Total bulk passengers delivered | 828 |
Total VIPs delivered | 0 |
Total delivered | 828 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 54,606 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1,035 |
Grade 1 upgrades generated | 347 |
Grade 2 upgrades generated | 301 |
Grade 3 upgrades generated | 236 |
Grade 4 upgrades generated | 121 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew credits earned | 260,959,337 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 3M 7S |
Time in fighter con role | 9M |