CMDR Alistair Hope profile
(Krait Phantom)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,213,620,596 cr |
Credits spent on ships | 2,004,752,836 cr |
Credits spent on outfitting | 9,310,303,409 cr |
Credits spent on repairs | 78,540,293 cr |
Credits spent on fuel | 1,036,467 cr |
Credits spent on munitions | 9,922,375 cr |
Insurance claims | 152 |
Total claim costs | 655,103,307 cr |
Combat |
|
Bounties claimed | 6,610 |
Profit from bounties | 367,452,782 cr |
Combat bonds | 2,567 |
Profit from combat bonds | 1,698,659,476 cr |
Assassinations | 5 |
Profit from assassinations | 1,261,549 cr |
Highest single reward | 891,669 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 435 |
Lifetime fines value | 21,728,369 cr |
Bounties received/earned | 337 |
Lifetime bounty value | 2,492,005 cr |
Highest bounty issued | 988,800 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 399,977,320 cr |
Commodities smuggled | 7,201 |
Average profit | 3,921,346 cr |
Highest single transaction | 38,874,240 cr |
Trading |
|
Market network | 265 |
Trading profit | 14,736,457,044 cr |
Commodities traded | 1,160,607 |
Average profit | 6,022,255 cr |
Highest single transaction | 771,021,824 cr |
Mining |
|
Profits from mining | 10,339,280,371 cr |
Minerals refined | 8,507 |
Materials collected | 37,435 |
Exploration |
|
Systems visited | 32,446 |
Profits from exploration | 1,281,314,662 cr |
Level 2 detailed scans | 36,657 |
Level 3 detailed scans | 69,956 |
Highest payout | 9,085,690 cr |
Total hyperspace distance | 1,833,944 ly |
Total hyperspace jumps | 39,940 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 21W 1D 14H 15M |
Passengers |
|
Total bulk passengers delivered | 2,805 |
Total VIPs delivered | 325 |
Total delivered | 3,130 |
Total ejected | 26 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,128 |
Grade 1 upgrades generated | 938 |
Grade 2 upgrades generated | 332 |
Grade 3 upgrades generated | 613 |
Grade 4 upgrades generated | 726 |
Grade 5 upgrades generated | 1,519 |
Crew |
|
Crew credits earned | 1,294,700,608 cr |
Crew hired | 77 |
Crew fired | 60 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 2D 9H 35M 1S |
Time in gunner role | 5H 6M 32S |
Time in fighter con role | 3H 35M 53S |
Total credits accrued | 3,819,050 cr |