CMDR Shnyrik profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 22,435,671,043 cr |
Credits spent on ships | 3,040,475,473 cr |
Credits spent on outfitting | 6,417,431,631 cr |
Credits spent on repairs | 266,858,203 cr |
Credits spent on fuel | 3,312,732 cr |
Credits spent on munitions | 16,593,310 cr |
Insurance claims | 173 |
Total claim costs | 967,452,653 cr |
Combat |
|
Bounties claimed | 33,805 |
Profit from bounties | 9,600,624,392 cr |
Combat bonds | 35,229 |
Profit from combat bonds | 2,348,766,380 cr |
Assassinations | 963 |
Profit from assassinations | 2,181,674,866 cr |
Highest single reward | 1,442,406 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 1,974 |
Lifetime fines value | 4,432,132 cr |
Bounties received/earned | 1,281 |
Lifetime bounty value | 1,840,925 cr |
Highest bounty issued | 496,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 24,781 cr |
Commodities smuggled | 11 |
Average profit | 2,753 cr |
Highest single transaction | 7,320 cr |
Trading |
|
Market network | 214 |
Trading profit | 3,152,605,349 cr |
Commodities traded | 213,712 |
Average profit | 1,402,405 cr |
Highest single transaction | 305,144,469 cr |
Mining |
|
Profits from mining | 2,694,849,734 cr |
Minerals refined | 7,805 |
Materials collected | 50,811 |
Exploration |
|
Systems visited | 27,082 |
Profits from exploration | 15,098,767,024 cr |
Level 2 detailed scans | 155,341 |
Level 3 detailed scans | 162,202 |
Highest payout | 55,261,506 cr |
Total hyperspace distance | 3,297,780 ly |
Total hyperspace jumps | 58,612 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 43W 6D 29M |
Passengers |
|
Total bulk passengers delivered | 11,390 |
Total VIPs delivered | 11,035 |
Total delivered | 22,425 |
Total ejected | 2,040 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 815,758 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 6,787 |
Grade 1 upgrades generated | 743 |
Grade 2 upgrades generated | 948 |
Grade 3 upgrades generated | 1,322 |
Grade 4 upgrades generated | 1,510 |
Grade 5 upgrades generated | 2,264 |
Crew |
|
Crew credits earned | 6,654,195,838 cr |
Crew hired | 17 |
Crew fired | 12 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 16S |