CMDR Delta-Alfa-Juliet-49 profile
(Python)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 704,120,141 cr |
Credits spent on ships | 1,763,104,832 cr |
Credits spent on outfitting | 904,771,856 cr |
Credits spent on repairs | 5,147,204 cr |
Credits spent on fuel | 60,511 cr |
Credits spent on munitions | 127,478 cr |
Insurance claims | 17 |
Total claim costs | 82,029,462 cr |
Combat |
|
Bounties claimed | 23 |
Profit from bounties | 629,148 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 20 |
Profit from assassinations | 8,996,007 cr |
Highest single reward | 134,012 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 858,974 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 9,300 cr |
Highest bounty issued | 1,800 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | -111,784 cr |
Commodities smuggled | 252 |
Average profit | -4,860 cr |
Highest single transaction | 15,133 cr |
Trading |
|
Market network | 26 |
Trading profit | 5,711,308 cr |
Commodities traded | 2,592 |
Average profit | 59,493 cr |
Highest single transaction | 693,792 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 5,996 |
Exploration |
|
Systems visited | 4,645 |
Profits from exploration | 156,614,273 cr |
Level 2 detailed scans | 2,042 |
Level 3 detailed scans | 3,097 |
Highest payout | 1,959,497 cr |
Total hyperspace distance | 254,613 ly |
Total hyperspace jumps | 5,328 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 4W 2D 9H 5M |
Passengers |
|
Total bulk passengers delivered | 2,105 |
Total VIPs delivered | 2,175 |
Total delivered | 4,280 |
Total ejected | 66 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 172,203 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 889 |
Grade 1 upgrades generated | 306 |
Grade 2 upgrades generated | 188 |
Grade 3 upgrades generated | 227 |
Grade 4 upgrades generated | 120 |
Grade 5 upgrades generated | 48 |