CMDR Mittel47 profile
(Federal Dropship)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,461,266,050 cr |
Credits spent on ships | 1,134,143,018 cr |
Credits spent on outfitting | 1,984,272,040 cr |
Credits spent on repairs | 8,783,078 cr |
Credits spent on fuel | 383,756 cr |
Credits spent on munitions | 616,274 cr |
Insurance claims | 28 |
Total claim costs | 65,919,931 cr |
Combat |
|
Bounties claimed | 218 |
Profit from bounties | 5,475,938 cr |
Combat bonds | 6 |
Profit from combat bonds | 166,652 cr |
Assassinations | 6 |
Profit from assassinations | 1,660,219 cr |
Highest single reward | 334,660 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 606 |
Lifetime fines value | 425,543 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 7,700 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 52,318 cr |
Commodities smuggled | 16 |
Average profit | 5,232 cr |
Highest single transaction | 11,122 cr |
Trading |
|
Market network | 86 |
Trading profit | 2,831,863,741 cr |
Commodities traded | 147,378 |
Average profit | 8,114,223 cr |
Highest single transaction | 212,464,512 cr |
Mining |
|
Profits from mining | 2,046,391,934 cr |
Minerals refined | 2,226 |
Materials collected | 13,861 |
Exploration |
|
Systems visited | 9,442 |
Profits from exploration | 2,733,028,561 cr |
Level 2 detailed scans | 70,179 |
Level 3 detailed scans | 72,928 |
Highest payout | 14,909,894 cr |
Total hyperspace distance | 328,259 ly |
Total hyperspace jumps | 11,213 |
Max distance from start | 25,901.45 ly |
Max distance from Sol | 18,299.55 ly |
Max distance from Colonia | 34,000.01 ly |
Approximate time played | 9W 3D 4H 48M |
Passengers |
|
Total bulk passengers delivered | 15,420 |
Total VIPs delivered | 578 |
Total delivered | 15,998 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 1,027 |
Total profit | 37,815,813 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 566 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 113 |
Grade 3 upgrades generated | 143 |
Grade 4 upgrades generated | 117 |
Grade 5 upgrades generated | 87 |
Crew |
|
Crew credits earned | 20,857,153 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 23M 21S |
Time in gunner role | 10M 10S |