CMDR Easy Glider profile
(Federal Gunship)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22,322,927,402 cr |
Credits spent on ships | 5,426,983,604 cr |
Credits spent on outfitting | 13,330,857,630 cr |
Credits spent on repairs | 38,648,157 cr |
Credits spent on fuel | 2,881,940 cr |
Credits spent on munitions | 19,838,826 cr |
Insurance claims | 84 |
Total claim costs | 134,247,774 cr |
Combat |
|
Bounties claimed | 17,384 |
Profit from bounties | 1,674,758,774 cr |
Combat bonds | 19,669 |
Profit from combat bonds | 6,817,608,900 cr |
Assassinations | 568 |
Profit from assassinations | 383,231,421 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 1,876 |
Crime |
|
Fines issued | 657 |
Lifetime fines value | 3,416,696 cr |
Bounties received/earned | 1,588 |
Lifetime bounty value | 57,309,200 cr |
Highest bounty issued | 635,300 cr |
Smuggling |
|
Black market network | 45 |
Black market profit | 43,717,710 cr |
Commodities smuggled | 10,558 |
Average profit | 305,718 cr |
Highest single transaction | 10,816,515 cr |
Trading |
|
Market network | 530 |
Trading profit | 20,645,556,630 cr |
Commodities traded | 989,221 |
Average profit | 6,409,673 cr |
Highest single transaction | 336,817,260 cr |
Mining |
|
Profits from mining | 28,719,326,230 cr |
Minerals refined | 57,281 |
Materials collected | 52,370 |
Exploration |
|
Systems visited | 18,642 |
Profits from exploration | 1,309,828,920 cr |
Level 2 detailed scans | 36,611 |
Level 3 detailed scans | 45,898 |
Highest payout | 28,772,971 cr |
Total hyperspace distance | 942,753 ly |
Total hyperspace jumps | 39,668 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 29,148.55 ly |
Approximate time played | 38W 6D 7H 38M |
Passengers |
|
Total bulk passengers delivered | 11,806 |
Total VIPs delivered | 1,569 |
Total delivered | 13,375 |
Total ejected | 88 |
Search and Rescue |
|
Total items rescued | 128 |
Total profit | 1,736,151 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 8,074 |
Grade 1 upgrades generated | 1,130 |
Grade 2 upgrades generated | 1,257 |
Grade 3 upgrades generated | 1,588 |
Grade 4 upgrades generated | 1,773 |
Grade 5 upgrades generated | 2,326 |
Crew |
|
Crew credits earned | 5,255,337,950 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4D 16H 37M 50S |
Time in gunner role | 9M 30S |
Time in fighter con role | 1H 41M 26S |
Total credits accrued | 11,630,567 cr |