CMDR reverendo profile
(Fer-de-Lance)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 3,009,459,514 cr |
Credits spent on ships | 524,005,829 cr |
Credits spent on outfitting | 1,836,804,938 cr |
Credits spent on repairs | 5,010,496 cr |
Credits spent on fuel | 496,884 cr |
Credits spent on munitions | 613,303 cr |
Insurance claims | 15 |
Total claim costs | 93,987,122 cr |
Combat |
|
Bounties claimed | 454 |
Profit from bounties | 24,381,125 cr |
Combat bonds | 966 |
Profit from combat bonds | 29,749,410 cr |
Assassinations | 5 |
Profit from assassinations | 113,013 cr |
Highest single reward | 352,120 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 1,349,910 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 17,700 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8,029 cr |
Commodities smuggled | 5 |
Average profit | 1,606 cr |
Highest single transaction | 2,335 cr |
Trading |
|
Market network | 64 |
Trading profit | 765,580,737 cr |
Commodities traded | 13,557 |
Average profit | 4,072,238 cr |
Highest single transaction | 517,320,648 cr |
Mining |
|
Profits from mining | 723,261,636 cr |
Minerals refined | 1,206 |
Materials collected | 16,519 |
Exploration |
|
Systems visited | 2,385 |
Profits from exploration | 43,739,532 cr |
Level 2 detailed scans | 1,244 |
Level 3 detailed scans | 1,829 |
Highest payout | 1,626,732 cr |
Total hyperspace distance | 109,151 ly |
Total hyperspace jumps | 4,321 |
Max distance from start | 6,817.38 ly |
Max distance from Sol | 6,887.54 ly |
Max distance from Colonia | 23,705.84 ly |
Approximate time played | 4W 3D 6H 25M |
Passengers |
|
Total bulk passengers delivered | 28 |
Total VIPs delivered | 7 |
Total delivered | 35 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 110,470 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,006 |
Grade 1 upgrades generated | 149 |
Grade 2 upgrades generated | 178 |
Grade 3 upgrades generated | 257 |
Grade 4 upgrades generated | 223 |
Grade 5 upgrades generated | 199 |
Crew |
|
Crew credits earned | 85,733,389 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 24M 53S |
Time in gunner role | 16M 36S |
Time in fighter con role | 8M 51S |
Total credits accrued | 1,800,001 cr |