CMDR d00nicus profile
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1,666,086,003 cr |
Credits spent on ships | 551,203,065 cr |
Credits spent on outfitting | 1,210,570,717 cr |
Credits spent on repairs | 5,911,022 cr |
Credits spent on fuel | 124,582 cr |
Credits spent on munitions | 327,274 cr |
Insurance claims | 11 |
Total claim costs | 39,652,765 cr |
Combat |
|
Bounties claimed | 1,128 |
Profit from bounties | 71,121,179 cr |
Combat bonds | 305 |
Profit from combat bonds | 11,616,961 cr |
Assassinations | 35 |
Profit from assassinations | 12,044,135 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 8,072,511 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 261,060 cr |
Highest bounty issued | 227,300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 19,879 cr |
Commodities smuggled | 11 |
Average profit | 3,313 cr |
Highest single transaction | 15,157 cr |
Trading |
|
Market network | 56 |
Trading profit | 1,136,098,026 cr |
Commodities traded | 5,059 |
Average profit | 7,781,493 cr |
Highest single transaction | 212,464,512 cr |
Mining |
|
Profits from mining | 1,131,736,886 cr |
Minerals refined | 915 |
Materials collected | 15,466 |
Exploration |
|
Systems visited | 2,716 |
Profits from exploration | 362,739,381 cr |
Level 2 detailed scans | 3,822 |
Level 3 detailed scans | 4,940 |
Highest payout | 3,000,894 cr |
Total hyperspace distance | 139,632 ly |
Total hyperspace jumps | 3,567 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 3W 1H 9M |
Passengers |
|
Total bulk passengers delivered | 75 |
Total VIPs delivered | 1,062 |
Total delivered | 1,137 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 242,171 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,299 |
Grade 1 upgrades generated | 245 |
Grade 2 upgrades generated | 247 |
Grade 3 upgrades generated | 369 |
Grade 4 upgrades generated | 320 |
Grade 5 upgrades generated | 118 |
Crew |
|
Crew credits earned | 148,678,289 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |