CMDR Jokeair profile
(Alliance Chieftain)
Federation: Ensign
Empire: Prince
Balance |
|
---|---|
Current assets | 1,486,534,196 cr |
Credits spent on ships | 812,763,048 cr |
Credits spent on outfitting | 1,390,461,293 cr |
Credits spent on repairs | 7,449,868 cr |
Credits spent on fuel | 153,995 cr |
Credits spent on munitions | 1,038,745 cr |
Insurance claims | 22 |
Total claim costs | 164,991,004 cr |
Combat |
|
Bounties claimed | 864 |
Profit from bounties | 26,573,420 cr |
Combat bonds | 91 |
Profit from combat bonds | 3,711,775 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 401,252 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 325,559 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 56,250 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 488,517 cr |
Commodities smuggled | 462 |
Average profit | 17,447 cr |
Highest single transaction | 179,859 cr |
Trading |
|
Market network | 108 |
Trading profit | 1,254,571,018 cr |
Commodities traded | 7,526 |
Average profit | 3,744,988 cr |
Highest single transaction | 255,880,768 cr |
Mining |
|
Profits from mining | 1,244,837,020 cr |
Minerals refined | 2,124 |
Materials collected | 10,922 |
Exploration |
|
Systems visited | 3,134 |
Profits from exploration | 155,578,207 cr |
Level 2 detailed scans | 6,058 |
Level 3 detailed scans | 7,011 |
Highest payout | 10,307,128 cr |
Total hyperspace distance | 159,938 ly |
Total hyperspace jumps | 4,332 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 26,058.02 ly |
Approximate time played | 3W 2D 14H 8M |
Passengers |
|
Total bulk passengers delivered | 382 |
Total VIPs delivered | 970 |
Total delivered | 1,352 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 251,646 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 588 |
Grade 1 upgrades generated | 200 |
Grade 2 upgrades generated | 135 |
Grade 3 upgrades generated | 143 |
Grade 4 upgrades generated | 78 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 67,853,224 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 4H 34M 51S |
Time in gunner role | 32M 44S |
Time in fighter con role | 1H 33M 12S |
Total credits accrued | 844,046 cr |