CMDR Alter_Schwabe profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 34,273,849,473 cr |
Credits spent on ships | 1,265,545,217 cr |
Credits spent on outfitting | 2,796,200,775 cr |
Credits spent on repairs | 54,929,103 cr |
Credits spent on fuel | 3,275,907 cr |
Credits spent on munitions | 6,751,425 cr |
Insurance claims | 27 |
Total claim costs | 114,713,725 cr |
Combat |
|
Bounties claimed | 24,824 |
Profit from bounties | 1,107,438,350 cr |
Combat bonds | 4,299 |
Profit from combat bonds | 320,115,785 cr |
Assassinations | 118 |
Profit from assassinations | 158,373,619 cr |
Highest single reward | 1,822,219 cr |
Skimmers killed | 920 |
Crime |
|
Fines issued | 616 |
Lifetime fines value | 3,163,612 cr |
Bounties received/earned | 994 |
Lifetime bounty value | 1,447,145 cr |
Highest bounty issued | 12,000 cr |
Smuggling |
|
Black market network | 99 |
Black market profit | 4,354,259 cr |
Commodities smuggled | 1,295 |
Average profit | 12,658 cr |
Highest single transaction | 402,840 cr |
Trading |
|
Market network | 650 |
Trading profit | 7,605,338,828 cr |
Commodities traded | 540,333 |
Average profit | 1,603,825 cr |
Highest single transaction | 434,750,486 cr |
Mining |
|
Profits from mining | 3,320,752,452 cr |
Minerals refined | 10,608 |
Materials collected | 140,983 |
Exploration |
|
Systems visited | 15,742 |
Profits from exploration | 4,655,065,360 cr |
Level 2 detailed scans | 103,717 |
Level 3 detailed scans | 120,293 |
Highest payout | 21,473,161 cr |
Total hyperspace distance | 983,804 ly |
Total hyperspace jumps | 29,704 |
Max distance from start | 29,304.82 ly |
Max distance from Sol | 29,280.89 ly |
Max distance from Colonia | 44,042.33 ly |
Approximate time played | 34W 2D 18H 39M |
Passengers |
|
Total bulk passengers delivered | 21,141 |
Total VIPs delivered | 7,061 |
Total delivered | 28,202 |
Total ejected | 75 |
Search and Rescue |
|
Total items rescued | 657 |
Total profit | 10,967,589 cr |
Total rescue transactions | 211 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 6,101 |
Grade 1 upgrades generated | 614 |
Grade 2 upgrades generated | 593 |
Grade 3 upgrades generated | 1,039 |
Grade 4 upgrades generated | 1,478 |
Grade 5 upgrades generated | 2,377 |
Crew |
|
Crew credits earned | 2,726,289,107 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 30M 3S |
Time in gunner role | 1M 45S |