CMDR Keelerad profile
(Federal Corvette)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 14,211,028,850 cr |
Credits spent on ships | 1,741,231,134 cr |
Credits spent on outfitting | 6,046,768,309 cr |
Credits spent on repairs | 144,242,013 cr |
Credits spent on fuel | 3,132,271 cr |
Credits spent on munitions | 13,159,077 cr |
Insurance claims | 171 |
Total claim costs | 1,900,765,705 cr |
Combat |
|
Bounties claimed | 24,614 |
Profit from bounties | 3,048,114,868 cr |
Combat bonds | 37,147 |
Profit from combat bonds | 2,351,705,285 cr |
Assassinations | 1,044 |
Profit from assassinations | 1,197,458,349 cr |
Highest single reward | 919,050 cr |
Skimmers killed | 932 |
Crime |
|
Fines issued | 971 |
Lifetime fines value | 8,196,805 cr |
Bounties received/earned | 1,709 |
Lifetime bounty value | 5,871,435 cr |
Highest bounty issued | 1,928,800 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 1,465,971 cr |
Commodities smuggled | 918 |
Average profit | 12,423 cr |
Highest single transaction | 313,560 cr |
Trading |
|
Market network | 467 |
Trading profit | 7,244,031,356 cr |
Commodities traded | 435,352 |
Average profit | 1,969,022 cr |
Highest single transaction | 246,697,600 cr |
Mining |
|
Profits from mining | 6,909,762,007 cr |
Minerals refined | 27,312 |
Materials collected | 273,285 |
Exploration |
|
Systems visited | 8,700 |
Profits from exploration | 998,007,804 cr |
Level 2 detailed scans | 29,044 |
Level 3 detailed scans | 35,015 |
Highest payout | 8,011,939 cr |
Total hyperspace distance | 694,897 ly |
Total hyperspace jumps | 26,452 |
Max distance from start | 30,802.13 ly |
Max distance from Sol | 30,798.37 ly |
Max distance from Colonia | 26,106.11 ly |
Approximate time played | 115W 6D 15H 59M |
Passengers |
|
Total bulk passengers delivered | 6,856 |
Total VIPs delivered | 492 |
Total delivered | 7,348 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 1,321 |
Total profit | 40,048,826 cr |
Total rescue transactions | 152 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 7,686 |
Grade 1 upgrades generated | 797 |
Grade 2 upgrades generated | 1,047 |
Grade 3 upgrades generated | 1,686 |
Grade 4 upgrades generated | 1,805 |
Grade 5 upgrades generated | 2,351 |
Crew |
|
Crew credits earned | 2,599,715,753 cr |
Crew hired | 45 |
Crew fired | 30 |
Crew lost | 34 |
Multi-Crew |
|
Total time in multi-crew | 34M 21S |
Time in gunner role | 8M 52S |