CMDR MIRANGAL profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,833,970,497 cr |
Credits spent on ships | 1,501,134,089 cr |
Credits spent on outfitting | 3,016,498,147 cr |
Credits spent on repairs | 8,346,029 cr |
Credits spent on fuel | 274,179 cr |
Credits spent on munitions | 812,620 cr |
Insurance claims | 19 |
Total claim costs | 55,239,027 cr |
Combat |
|
Bounties claimed | 1,360 |
Profit from bounties | 304,282,261 cr |
Combat bonds | 523 |
Profit from combat bonds | 34,381,377 cr |
Assassinations | 5 |
Profit from assassinations | 1,220,839 cr |
Highest single reward | 906,066 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 65,557 cr |
Bounties received/earned | 57 |
Lifetime bounty value | 243,100 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 688,868 cr |
Commodities smuggled | 263 |
Average profit | 38,270 cr |
Highest single transaction | 404,362 cr |
Trading |
|
Market network | 82 |
Trading profit | 3,605,057,945 cr |
Commodities traded | 37,919 |
Average profit | 7,958,185 cr |
Highest single transaction | 364,710,090 cr |
Mining |
|
Profits from mining | 4,092,419,955 cr |
Minerals refined | 4,059 |
Materials collected | 9,040 |
Exploration |
|
Systems visited | 8,451 |
Profits from exploration | 1,302,482,043 cr |
Level 2 detailed scans | 40,938 |
Level 3 detailed scans | 41,963 |
Highest payout | 9,449,379 cr |
Total hyperspace distance | 440,686 ly |
Total hyperspace jumps | 9,555 |
Max distance from start | 65,357.10 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 8W 54M |
Passengers |
|
Total bulk passengers delivered | 563 |
Total VIPs delivered | 0 |
Total delivered | 563 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1,704,769 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 164 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 36 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 24 |
Multi-Crew |
|
Total time in multi-crew | 16M 49S |