CMDR Nick Sick profile
(Anaconda)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 9,419,635,362 cr |
Credits spent on ships | 1,557,505,213 cr |
Credits spent on outfitting | 3,745,814,851 cr |
Credits spent on repairs | 49,451,379 cr |
Credits spent on fuel | 1,134,176 cr |
Credits spent on munitions | 3,706,638 cr |
Insurance claims | 44 |
Total claim costs | 383,100,654 cr |
Combat |
|
Bounties claimed | 10,591 |
Profit from bounties | 658,790,687 cr |
Combat bonds | 3,900 |
Profit from combat bonds | 118,604,045 cr |
Assassinations | 277 |
Profit from assassinations | 105,901,280 cr |
Highest single reward | 1,120,600 cr |
Skimmers killed | 95 |
Crime |
|
Fines issued | 235 |
Lifetime fines value | 7,008,623 cr |
Bounties received/earned | 515 |
Lifetime bounty value | 1,017,577 cr |
Highest bounty issued | 14,085 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 5,437,559 cr |
Commodities smuggled | 2,717 |
Average profit | 100,696 cr |
Highest single transaction | 675,427 cr |
Trading |
|
Market network | 157 |
Trading profit | 5,734,661,548 cr |
Commodities traded | 218,976 |
Average profit | 6,267,390 cr |
Highest single transaction | 564,352,740 cr |
Mining |
|
Profits from mining | 6,096,964,347 cr |
Minerals refined | 7,003 |
Materials collected | 24,225 |
Exploration |
|
Systems visited | 7,869 |
Profits from exploration | 928,735,838 cr |
Level 2 detailed scans | 12,384 |
Level 3 detailed scans | 19,133 |
Highest payout | 14,320,893 cr |
Total hyperspace distance | 274,342 ly |
Total hyperspace jumps | 12,287 |
Max distance from start | 21,930.99 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 25,092.28 ly |
Approximate time played | 23W 1D 3H 36M |
Passengers |
|
Total bulk passengers delivered | 620 |
Total VIPs delivered | 117 |
Total delivered | 737 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 444,265 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,434 |
Grade 1 upgrades generated | 396 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 246 |
Grade 4 upgrades generated | 232 |
Grade 5 upgrades generated | 389 |
Crew |
|
Crew credits earned | 669,155,292 cr |
Crew hired | 12 |
Crew fired | 6 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 8H 30M 22S |