CMDR beardybutler profile
(Adder)
Federation: Chief Petty Officer
Empire: Serf
Balance |
|
---|---|
Current assets | 1,716,565,587 cr |
Credits spent on ships | 540,891,717 cr |
Credits spent on outfitting | 371,759,015 cr |
Credits spent on repairs | 586,034 cr |
Credits spent on fuel | 104,535 cr |
Credits spent on munitions | 228,659 cr |
Insurance claims | 22 |
Total claim costs | 19,506,646 cr |
Combat |
|
Bounties claimed | 330 |
Profit from bounties | 5,589,632 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 1,746,485 cr |
Highest single reward | 247,310 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 8,150 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 3,415 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 225,360 cr |
Commodities smuggled | 88 |
Average profit | 13,256 cr |
Highest single transaction | 111,618 cr |
Trading |
|
Market network | 74 |
Trading profit | 1,637,077,112 cr |
Commodities traded | 4,617 |
Average profit | 6,878,475 cr |
Highest single transaction | 223,986,735 cr |
Mining |
|
Profits from mining | 1,631,866,167 cr |
Minerals refined | 2,977 |
Materials collected | 2,152 |
Exploration |
|
Systems visited | 1,381 |
Profits from exploration | 32,709,183 cr |
Level 2 detailed scans | 3,538 |
Level 3 detailed scans | 1,970 |
Highest payout | 1,830,859 cr |
Total hyperspace distance | 39,303 ly |
Total hyperspace jumps | 1,921 |
Max distance from start | 598.56 ly |
Max distance from Sol | 519.32 ly |
Max distance from Colonia | 22,272.89 ly |
Approximate time played | 3W 3H 10M |
Passengers |
|
Total bulk passengers delivered | 131 |
Total VIPs delivered | 249 |
Total delivered | 380 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 40,053 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 142 |
Grade 1 upgrades generated | 59 |
Grade 2 upgrades generated | 41 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 13 |
Crew |
|
Crew credits earned | 69,844,053 cr |
Crew hired | 7 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 26M 9S |
Time in gunner role | 5M 3S |
Time in fighter con role | 14S |
Total credits accrued | 19,016 cr |