CMDR _Baize profile
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,348,135,457 cr |
Credits spent on ships | 1,591,445,120 cr |
Credits spent on outfitting | 4,106,161,061 cr |
Credits spent on repairs | 53,654,020 cr |
Credits spent on fuel | 910,827 cr |
Credits spent on munitions | 29,086,319 cr |
Insurance claims | 609 |
Total claim costs | 2,625,864,664 cr |
Combat |
|
Bounties claimed | 4,720 |
Profit from bounties | 369,630,196 cr |
Combat bonds | 8,536 |
Profit from combat bonds | 9,394,289,614 cr |
Assassinations | 602 |
Profit from assassinations | 703,342,604 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 659 |
Lifetime fines value | 266,215 cr |
Bounties received/earned | 2,233 |
Lifetime bounty value | 6,222,200 cr |
Highest bounty issued | 480,800 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 281,020 cr |
Commodities smuggled | 57 |
Average profit | 13,382 cr |
Highest single transaction | 127,860 cr |
Trading |
|
Market network | 86 |
Trading profit | 3,286,581,421 cr |
Commodities traded | 21,355 |
Average profit | 10,302,763 cr |
Highest single transaction | 392,919,040 cr |
Mining |
|
Profits from mining | 2,553,523,678 cr |
Minerals refined | 3,789 |
Materials collected | 36,513 |
Exploration |
|
Systems visited | 7,256 |
Profits from exploration | 71,878,942 cr |
Level 2 detailed scans | 3,718 |
Level 3 detailed scans | 3,786 |
Highest payout | 1,978,680 cr |
Total hyperspace distance | 468,435 ly |
Total hyperspace jumps | 16,282 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 22,013.55 ly |
Max distance from Colonia | 27,632.61 ly |
Approximate time played | 19W 22H 32M |
Passengers |
|
Total bulk passengers delivered | 2,105 |
Total VIPs delivered | 3,557 |
Total delivered | 5,662 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 19,318 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 4,230 |
Grade 1 upgrades generated | 558 |
Grade 2 upgrades generated | 643 |
Grade 3 upgrades generated | 893 |
Grade 4 upgrades generated | 1,126 |
Grade 5 upgrades generated | 1,010 |
Crew |
|
Crew credits earned | 2,173,238,128 cr |
Crew hired | 628 |
Crew fired | 619 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 1D 10H 36M 22S |
Time in gunner role | 2H 38M 19S |
Time in fighter con role | 1H 4M 35S |
Total credits accrued | 7,471,317 cr |