CMDR slubm4n profile
(Anaconda)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 5,513,456,839 cr |
Credits spent on ships | 436,706,420 cr |
Credits spent on outfitting | 1,003,122,964 cr |
Credits spent on repairs | 2,906,180 cr |
Credits spent on fuel | 184,355 cr |
Credits spent on munitions | 1,265,702 cr |
Insurance claims | 2 |
Total claim costs | 20,921,734 cr |
Combat |
|
Bounties claimed | 1,318 |
Profit from bounties | 72,354,911 cr |
Combat bonds | 2,345 |
Profit from combat bonds | 74,352,889 cr |
Assassinations | 71 |
Profit from assassinations | 41,377,321 cr |
Highest single reward | 643,200 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 133,313 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 5,200 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 763,133 cr |
Commodities smuggled | 244 |
Average profit | 76,313 cr |
Highest single transaction | 691,380 cr |
Trading |
|
Market network | 183 |
Trading profit | 3,615,583,449 cr |
Commodities traded | 91,574 |
Average profit | 5,976,171 cr |
Highest single transaction | 501,104,500 cr |
Mining |
|
Profits from mining | 3,509,975,091 cr |
Minerals refined | 4,177 |
Materials collected | 11,778 |
Exploration |
|
Systems visited | 2,048 |
Profits from exploration | 811,404,103 cr |
Level 2 detailed scans | 19,000 |
Level 3 detailed scans | 19,123 |
Highest payout | 15,936,989 cr |
Total hyperspace distance | 96,784 ly |
Total hyperspace jumps | 3,483 |
Max distance from start | 9,690.19 ly |
Max distance from Sol | 9,542.79 ly |
Max distance from Colonia | 22,809.35 ly |
Approximate time played | 4W 4D 2H 27M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 13 |
Total delivered | 13 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 131,766 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,130 |
Grade 1 upgrades generated | 207 |
Grade 2 upgrades generated | 240 |
Grade 3 upgrades generated | 253 |
Grade 4 upgrades generated | 279 |
Grade 5 upgrades generated | 151 |
Crew |
|
Crew credits earned | 125,409,257 cr |
Crew hired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 24M 7S |
Time in gunner role | 1H 3M 28S |