CMDR Biliskner profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23,492,256,943 cr |
Credits spent on ships | 2,482,525,687 cr |
Credits spent on outfitting | 11,488,140,731 cr |
Credits spent on repairs | 57,646,808 cr |
Credits spent on fuel | 3,129,231 cr |
Credits spent on munitions | 10,250,806 cr |
Insurance claims | 64 |
Total claim costs | 328,611,761 cr |
Combat |
|
Bounties claimed | 9,756 |
Profit from bounties | 760,817,596 cr |
Combat bonds | 854 |
Profit from combat bonds | 39,196,959 cr |
Assassinations | 183 |
Profit from assassinations | 79,220,043 cr |
Highest single reward | 2,652,764 cr |
Skimmers killed | 833 |
Crime |
|
Fines issued | 633 |
Lifetime fines value | 7,011,651 cr |
Bounties received/earned | 24,283 |
Lifetime bounty value | 117,241,595 cr |
Highest bounty issued | 12,690 cr |
Smuggling |
|
Black market network | 104 |
Black market profit | 31,211,059 cr |
Commodities smuggled | 14,960 |
Average profit | 81,919 cr |
Highest single transaction | 791,504 cr |
Trading |
|
Market network | 562 |
Trading profit | 1,045,318,618 cr |
Commodities traded | 317,510 |
Average profit | 215,975 cr |
Highest single transaction | 33,064,500 cr |
Mining |
|
Profits from mining | 8,609,387,265 cr |
Minerals refined | 20,557 |
Materials collected | 93,757 |
Exploration |
|
Systems visited | 19,418 |
Profits from exploration | 8,939,666,640 cr |
Level 2 detailed scans | 183,785 |
Level 3 detailed scans | 224,463 |
Highest payout | 19,303,865 cr |
Total hyperspace distance | 1,435,087 ly |
Total hyperspace jumps | 38,694 |
Max distance from start | 65,494.57 ly |
Max distance from Sol | 65,537.59 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 55W 34M |
Passengers |
|
Total bulk passengers delivered | 1,329 |
Total VIPs delivered | 440 |
Total delivered | 1,769 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 288 |
Total profit | 6,247,673 cr |
Total rescue transactions | 105 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 11,510 |
Grade 1 upgrades generated | 1,121 |
Grade 2 upgrades generated | 1,204 |
Grade 3 upgrades generated | 2,250 |
Grade 4 upgrades generated | 2,385 |
Grade 5 upgrades generated | 4,550 |
Crew |
|
Crew credits earned | 7,665,842,613 cr |
Crew hired | 8 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 8H 8M 50S |