CMDR Persiks profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,507,421,436 cr |
Credits spent on ships | 487,753,506 cr |
Credits spent on outfitting | 786,004,835 cr |
Credits spent on repairs | 723,067 cr |
Credits spent on fuel | 60,242 cr |
Credits spent on munitions | 109,745 cr |
Insurance claims | 5 |
Total claim costs | 2,243,968 cr |
Combat |
|
Bounties claimed | 21 |
Profit from bounties | 964,086 cr |
Combat bonds | 36 |
Profit from combat bonds | 2,468,202 cr |
Assassinations | 1 |
Profit from assassinations | 523,198 cr |
Highest single reward | 104,244 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 3,438 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 800 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 36 |
Trading profit | 980,470,165 cr |
Commodities traded | 25,367 |
Average profit | 8,995,139 cr |
Highest single transaction | 275,415,414 cr |
Mining |
|
Profits from mining | 724,333,175 cr |
Minerals refined | 890 |
Materials collected | 11,933 |
Exploration |
|
Systems visited | 2,038 |
Profits from exploration | 494,693,290 cr |
Level 2 detailed scans | 15,433 |
Level 3 detailed scans | 15,431 |
Highest payout | 10,435,158 cr |
Total hyperspace distance | 76,779 ly |
Total hyperspace jumps | 2,376 |
Max distance from start | 15,426.15 ly |
Max distance from Sol | 15,376.78 ly |
Max distance from Colonia | 23,245.13 ly |
Approximate time played | 2W 1H 56M |
Passengers |
|
Total bulk passengers delivered | 335 |
Total VIPs delivered | 299 |
Total delivered | 634 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,300 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 151 |
Grade 1 upgrades generated | 49 |
Grade 2 upgrades generated | 35 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 11,390,829 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 51M 24S |
Time in gunner role | 2M 44S |