CMDR Lion Vicchy profile
(Python)
Federation: Warrant Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 1,104,473,847 cr |
Credits spent on ships | 60,729,995 cr |
Credits spent on outfitting | 152,700,514 cr |
Credits spent on repairs | 3,901,609 cr |
Credits spent on fuel | 136,608 cr |
Credits spent on munitions | 1,014,501 cr |
Insurance claims | 41 |
Total claim costs | 44,869,477 cr |
Combat |
|
Bounties claimed | 409 |
Profit from bounties | 13,117,305 cr |
Combat bonds | 18 |
Profit from combat bonds | 652,724 cr |
Assassinations | 31 |
Profit from assassinations | 14,316,127 cr |
Highest single reward | 289,820 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 132,706 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 75,920 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 569,919 cr |
Commodities smuggled | 165 |
Average profit | 8,506 cr |
Highest single transaction | 268,240 cr |
Trading |
|
Market network | 93 |
Trading profit | 322,722,856 cr |
Commodities traded | 1,614 |
Average profit | 1,566,616 cr |
Highest single transaction | 91,632,800 cr |
Mining |
|
Profits from mining | 321,094,494 cr |
Minerals refined | 684 |
Materials collected | 10,543 |
Exploration |
|
Systems visited | 1,330 |
Profits from exploration | 78,532,897 cr |
Level 2 detailed scans | 7,353 |
Level 3 detailed scans | 5,984 |
Highest payout | 3,364,166 cr |
Total hyperspace distance | 26,487 ly |
Total hyperspace jumps | 2,064 |
Max distance from start | 508.04 ly |
Max distance from Sol | 486.64 ly |
Max distance from Colonia | 22,171.95 ly |
Approximate time played | 4W 2D 23H 18M |
Passengers |
|
Total bulk passengers delivered | 1,067 |
Total VIPs delivered | 1,700 |
Total delivered | 2,767 |
Total ejected | 60 |
Search and Rescue |
|
Total items rescued | 75 |
Total profit | 795,672 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 264 |
Grade 1 upgrades generated | 73 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 52 |
Grade 4 upgrades generated | 48 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 59,794,739 cr |
Crew hired | 24 |
Crew fired | 5 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 2H 59M 16S |
Time in gunner role | 16M 18S |
Time in fighter con role | 29M 51S |
Total credits accrued | 638,005 cr |