CMDR Aerilym profile
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Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1,505,823,618 cr |
Credits spent on ships | 353,646,972 cr |
Credits spent on outfitting | 710,022,423 cr |
Credits spent on repairs | 2,825,350 cr |
Credits spent on fuel | 236,903 cr |
Credits spent on munitions | 602,845 cr |
Insurance claims | 19 |
Total claim costs | 22,871,691 cr |
Combat |
|
Bounties claimed | 779 |
Profit from bounties | 167,458,043 cr |
Combat bonds | 12 |
Profit from combat bonds | 242,127 cr |
Assassinations | 22 |
Profit from assassinations | 14,249,280 cr |
Highest single reward | 358,827 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 79 |
Lifetime fines value | 185,462 cr |
Bounties received/earned | 226 |
Lifetime bounty value | 917,325 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 186,725 cr |
Commodities smuggled | 63 |
Average profit | 20,747 cr |
Highest single transaction | 75,780 cr |
Trading |
|
Market network | 90 |
Trading profit | 1,033,572,444 cr |
Commodities traded | 46,541 |
Average profit | 3,915,047 cr |
Highest single transaction | 104,572,251 cr |
Mining |
|
Profits from mining | 648,464,747 cr |
Minerals refined | 2,412 |
Materials collected | 6,643 |
Exploration |
|
Systems visited | 2,529 |
Profits from exploration | 204,594,290 cr |
Level 2 detailed scans | 5,155 |
Level 3 detailed scans | 5,338 |
Highest payout | 10,423,412 cr |
Total hyperspace distance | 158,059 ly |
Total hyperspace jumps | 3,324 |
Max distance from start | 23,994.51 ly |
Max distance from Sol | 24,062.59 ly |
Max distance from Colonia | 22,141.57 ly |
Approximate time played | 2W 6D 9H 34M |
Passengers |
|
Total bulk passengers delivered | 133 |
Total VIPs delivered | 88 |
Total delivered | 221 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 405 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 80 |
Grade 3 upgrades generated | 91 |
Grade 4 upgrades generated | 70 |
Grade 5 upgrades generated | 51 |
Crew |
|
Crew credits earned | 66,831,529 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 41M 32S |
Time in gunner role | 45M 56S |
Time in fighter con role | 1H 42M 43S |
Total credits accrued | 478,161 cr |