CMDR VoltAmp profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6,637,488,665 cr |
Credits spent on ships | 1,878,748,661 cr |
Credits spent on outfitting | 5,811,730,157 cr |
Credits spent on repairs | 25,267,737 cr |
Credits spent on fuel | 501,628 cr |
Credits spent on munitions | 2,601,176 cr |
Insurance claims | 157 |
Total claim costs | 209,698,847 cr |
Combat |
|
Bounties claimed | 4,358 |
Profit from bounties | 210,787,660 cr |
Combat bonds | 315 |
Profit from combat bonds | 10,398,526 cr |
Assassinations | 1 |
Profit from assassinations | 283,424 cr |
Highest single reward | 290,112 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 227 |
Lifetime fines value | 1,072,946 cr |
Bounties received/earned | 241 |
Lifetime bounty value | 672,305 cr |
Highest bounty issued | 11,895 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 2,125,906 cr |
Commodities smuggled | 1,076 |
Average profit | 141,727 cr |
Highest single transaction | 789,820 cr |
Trading |
|
Market network | 112 |
Trading profit | 185,761,163 cr |
Commodities traded | 81,604 |
Average profit | 151,890 cr |
Highest single transaction | 91,561,352 cr |
Mining |
|
Profits from mining | 108,131,722 cr |
Minerals refined | 2,119 |
Materials collected | 28,968 |
Exploration |
|
Systems visited | 17,717 |
Profits from exploration | 1,372,091,930 cr |
Level 2 detailed scans | 41,412 |
Level 3 detailed scans | 189,419 |
Highest payout | 11,055,839 cr |
Total hyperspace distance | 835,140 ly |
Total hyperspace jumps | 21,672 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 16W 1D 13H 46M |
Passengers |
|
Total bulk passengers delivered | 3,319 |
Total VIPs delivered | 914 |
Total delivered | 4,233 |
Total ejected | 296 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 186,407 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,908 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 305 |
Grade 4 upgrades generated | 425 |
Grade 5 upgrades generated | 784 |
Crew |
|
Crew credits earned | 126,201,752 cr |
Crew hired | 15 |
Crew fired | 11 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 14M 27S |
Time in gunner role | 5M 38S |
Total credits accrued | 21,980,644 cr |