CMDR Antares Trader profile
(Python)
Federation: Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 926,152,049 cr |
Credits spent on ships | 159,147,435 cr |
Credits spent on outfitting | 259,659,429 cr |
Credits spent on repairs | 1,569,596 cr |
Credits spent on fuel | 99,693 cr |
Credits spent on munitions | 127,061 cr |
Insurance claims | 6 |
Total claim costs | 9,254,599 cr |
Combat |
|
Bounties claimed | 173 |
Profit from bounties | 4,031,185 cr |
Combat bonds | 4 |
Profit from combat bonds | 136,392 cr |
Assassinations | 9 |
Profit from assassinations | 660,674 cr |
Highest single reward | 231,000 cr |
Skimmers killed | 101 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 5,015,747 cr |
Bounties received/earned | 90 |
Lifetime bounty value | 60,500 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 89,120,836 cr |
Commodities smuggled | 11,321 |
Average profit | 1,437,433 cr |
Highest single transaction | 4,772,796 cr |
Trading |
|
Market network | 83 |
Trading profit | 70,546,321 cr |
Commodities traded | 29,792 |
Average profit | 188,124 cr |
Highest single transaction | 6,204,032 cr |
Mining |
|
Profits from mining | 19,991,754 cr |
Minerals refined | 676 |
Materials collected | 4,171 |
Exploration |
|
Systems visited | 2,168 |
Profits from exploration | 430,880,696 cr |
Level 2 detailed scans | 10,424 |
Level 3 detailed scans | 10,424 |
Highest payout | 17,212,599 cr |
Total hyperspace distance | 86,698 ly |
Total hyperspace jumps | 2,941 |
Max distance from start | 13,074.42 ly |
Max distance from Sol | 13,084.88 ly |
Max distance from Colonia | 27,133.69 ly |
Approximate time played | 1W 5D 18H 51M |
Passengers |
|
Total bulk passengers delivered | 24 |
Total VIPs delivered | 34 |
Total delivered | 58 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 201,290 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 345 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 117 |
Grade 3 upgrades generated | 79 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 16 |