CMDR Pioneer 11 profile
(Anaconda)
Federation: Lt. Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 816,998,970 cr |
Credits spent on ships | 213,247,780 cr |
Credits spent on outfitting | 500,183,770 cr |
Credits spent on repairs | 5,634,289 cr |
Credits spent on fuel | 204,339 cr |
Credits spent on munitions | 231,227 cr |
Insurance claims | 26 |
Total claim costs | 84,042,924 cr |
Combat |
|
Bounties claimed | 463 |
Profit from bounties | 43,380,456 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 26 |
Profit from assassinations | 46,050,917 cr |
Highest single reward | 255,580 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 190 |
Lifetime fines value | 4,492,598 cr |
Bounties received/earned | 44 |
Lifetime bounty value | 26,200 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 152,332 cr |
Commodities smuggled | 34 |
Average profit | 13,848 cr |
Highest single transaction | 101,790 cr |
Trading |
|
Market network | 82 |
Trading profit | 46,700,419 cr |
Commodities traded | 3,248 |
Average profit | 295,572 cr |
Highest single transaction | 36,434,340 cr |
Mining |
|
Profits from mining | 37,663,453 cr |
Minerals refined | 119 |
Materials collected | 11,147 |
Exploration |
|
Systems visited | 1,033 |
Profits from exploration | 22,497,036 cr |
Level 2 detailed scans | 6,109 |
Level 3 detailed scans | 6,106 |
Highest payout | 870,092 cr |
Total hyperspace distance | 33,453 ly |
Total hyperspace jumps | 2,064 |
Max distance from start | 587.00 ly |
Max distance from Sol | 383.31 ly |
Max distance from Colonia | 22,269.71 ly |
Approximate time played | 2W 4D 14H 20M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 16 |
Total delivered | 16 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,146 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 797 |
Grade 1 upgrades generated | 333 |
Grade 2 upgrades generated | 140 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 107 |
Grade 5 upgrades generated | 69 |