CMDR stuntphish profile
(Anaconda)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 2,619,248,616 cr |
Credits spent on ships | 1,010,705,508 cr |
Credits spent on outfitting | 1,066,552,960 cr |
Credits spent on repairs | 2,698,679 cr |
Credits spent on fuel | 62,221 cr |
Credits spent on munitions | 395,220 cr |
Insurance claims | 27 |
Total claim costs | 35,410,866 cr |
Combat |
|
Bounties claimed | 307 |
Profit from bounties | 15,942,109 cr |
Combat bonds | 16 |
Profit from combat bonds | 957,177 cr |
Assassinations | 3 |
Profit from assassinations | 536,407 cr |
Highest single reward | 271,525 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 99,930 cr |
Bounties received/earned | 73 |
Lifetime bounty value | 8,100 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 107,351,457 cr |
Commodities smuggled | 1,380 |
Average profit | 2,555,987 cr |
Highest single transaction | 14,334,256 cr |
Trading |
|
Market network | 57 |
Trading profit | 2,642,154,305 cr |
Commodities traded | 21,199 |
Average profit | 15,098,025 cr |
Highest single transaction | 452,219,340 cr |
Mining |
|
Profits from mining | 3,450,113,215 cr |
Minerals refined | 3,537 |
Materials collected | 9,049 |
Exploration |
|
Systems visited | 2,055 |
Profits from exploration | 176,101,775 cr |
Level 2 detailed scans | 7,448 |
Level 3 detailed scans | 7,456 |
Highest payout | 7,692,696 cr |
Total hyperspace distance | 124,921 ly |
Total hyperspace jumps | 2,478 |
Max distance from start | 28,293.15 ly |
Max distance from Sol | 28,348.52 ly |
Max distance from Colonia | 34,573.50 ly |
Approximate time played | 1W 6D 12H 24M |
Passengers |
|
Total bulk passengers delivered | 5,709 |
Total VIPs delivered | 0 |
Total delivered | 5,709 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 53 |
Total profit | 128,316 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 245 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 72 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 71,643,117 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 32M 27S |
Time in gunner role | 9M 56S |
Time in fighter con role | 1H 8M 58S |
Total credits accrued | 2,094,525 cr |