CMDR Ambient.Impact profile
(Anaconda)
Federation: Admiral
Empire: None
Balance |
|
---|---|
Current assets | 17,099,702,879 cr |
Credits spent on ships | 1,761,162,450 cr |
Credits spent on outfitting | 4,686,201,314 cr |
Credits spent on repairs | 49,287,735 cr |
Credits spent on fuel | 681,074 cr |
Credits spent on munitions | 5,044,275 cr |
Insurance claims | 38 |
Total claim costs | 255,514,187 cr |
Combat |
|
Bounties claimed | 6,376 |
Profit from bounties | 136,773,954 cr |
Combat bonds | 6,520 |
Profit from combat bonds | 284,972,006 cr |
Assassinations | 231 |
Profit from assassinations | 301,650,367 cr |
Highest single reward | 314,700 cr |
Skimmers killed | 5,089 |
Crime |
|
Fines issued | 337 |
Lifetime fines value | 1,390,574 cr |
Bounties received/earned | 1,078 |
Lifetime bounty value | 639,055 cr |
Highest bounty issued | 11,525 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 178,600 cr |
Commodities smuggled | 79 |
Average profit | 6,379 cr |
Highest single transaction | 28,424 cr |
Trading |
|
Market network | 168 |
Trading profit | 13,345,607,449 cr |
Commodities traded | 72,405 |
Average profit | 5,886,902 cr |
Highest single transaction | 997,388,928 cr |
Mining |
|
Profits from mining | 13,298,310,238 cr |
Minerals refined | 33,359 |
Materials collected | 47,271 |
Exploration |
|
Systems visited | 10,777 |
Profits from exploration | 2,071,618,967 cr |
Level 2 detailed scans | 89,676 |
Level 3 detailed scans | 90,893 |
Highest payout | 12,806,684 cr |
Total hyperspace distance | 724,558 ly |
Total hyperspace jumps | 18,527 |
Max distance from start | 32,140.30 ly |
Max distance from Sol | 32,193.78 ly |
Max distance from Colonia | 28,589.94 ly |
Approximate time played | 33W 5D 19H 11M |
Passengers |
|
Total bulk passengers delivered | 87 |
Total VIPs delivered | 42 |
Total delivered | 129 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2,590 |
Total profit | 71,351,578 cr |
Total rescue transactions | 275 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3,812 |
Grade 1 upgrades generated | 549 |
Grade 2 upgrades generated | 525 |
Grade 3 upgrades generated | 762 |
Grade 4 upgrades generated | 861 |
Grade 5 upgrades generated | 1,115 |
Crew |
|
Crew credits earned | 3,181,536,981 cr |
Crew hired | 11 |
Crew fired | 6 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 15H 22M 49S |
Time in gunner role | 57M 18S |