CMDR Gubru_One profile
(Python)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1,878,462,357 cr |
Credits spent on ships | 399,380,725 cr |
Credits spent on outfitting | 696,167,756 cr |
Credits spent on repairs | 4,930,958 cr |
Credits spent on fuel | 56,053 cr |
Credits spent on munitions | 255,034 cr |
Insurance claims | 28 |
Total claim costs | 73,577,281 cr |
Combat |
|
Bounties claimed | 110 |
Profit from bounties | 2,501,463 cr |
Combat bonds | 55 |
Profit from combat bonds | 2,134,542 cr |
Assassinations | 9 |
Profit from assassinations | 2,619,649 cr |
Highest single reward | 153,525 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 62 |
Lifetime fines value | 323,017 cr |
Bounties received/earned | 79 |
Lifetime bounty value | 27,540 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 780,610 cr |
Commodities smuggled | 257 |
Average profit | 20,016 cr |
Highest single transaction | 335,133 cr |
Trading |
|
Market network | 76 |
Trading profit | 906,610,517 cr |
Commodities traded | 9,337 |
Average profit | 3,421,172 cr |
Highest single transaction | 265,679,460 cr |
Mining |
|
Profits from mining | 897,612,866 cr |
Minerals refined | 682 |
Materials collected | 7,631 |
Exploration |
|
Systems visited | 2,106 |
Profits from exploration | 400,535,848 cr |
Level 2 detailed scans | 9,290 |
Level 3 detailed scans | 11,050 |
Highest payout | 11,128,920 cr |
Total hyperspace distance | 56,499 ly |
Total hyperspace jumps | 3,145 |
Max distance from start | 5,412.68 ly |
Approximate time played | 4W 1D 7H 39M |
Passengers |
|
Total bulk passengers delivered | 261 |
Total VIPs delivered | 114 |
Total delivered | 375 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 49,927 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 473 |
Grade 1 upgrades generated | 107 |
Grade 2 upgrades generated | 118 |
Grade 3 upgrades generated | 119 |
Grade 4 upgrades generated | 79 |
Grade 5 upgrades generated | 50 |
Crew |
|
Crew credits earned | 12,675,050 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 38M 49S |
Time in gunner role | 48S |