CMDR spiritualised profile
(Imperial Clipper)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 561,433,051 cr |
Credits spent on ships | 171,905,853 cr |
Credits spent on outfitting | 530,691,879 cr |
Credits spent on repairs | 6,392,948 cr |
Credits spent on fuel | 583,072 cr |
Credits spent on munitions | 670,765 cr |
Insurance claims | 117 |
Total claim costs | 128,280,846 cr |
Combat |
|
Bounties claimed | 2,258 |
Profit from bounties | 53,935,103 cr |
Combat bonds | 103 |
Profit from combat bonds | 3,160,200 cr |
Assassinations | 75 |
Profit from assassinations | 17,076,626 cr |
Highest single reward | 209,175 cr |
Skimmers killed | 430 |
Crime |
|
Fines issued | 276 |
Lifetime fines value | 1,103,449 cr |
Bounties received/earned | 880 |
Lifetime bounty value | 836,685 cr |
Highest bounty issued | 19,760 cr |
Smuggling |
|
Black market network | 48 |
Black market profit | 1,592,044 cr |
Commodities smuggled | 653 |
Average profit | 11,537 cr |
Highest single transaction | 196,740 cr |
Trading |
|
Market network | 284 |
Trading profit | 21,097,812 cr |
Commodities traded | 10,453 |
Average profit | 33,121 cr |
Highest single transaction | 1,494,950 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 7,941 |
Exploration |
|
Systems visited | 2,254 |
Profits from exploration | 9,865,105 cr |
Level 2 detailed scans | 2,089 |
Level 3 detailed scans | 10,214 |
Highest payout | 806,112 cr |
Total hyperspace distance | 43,085 ly |
Total hyperspace jumps | 4,437 |
Max distance from start | 335.55 ly |
Max distance from Sol | 1,514.27 ly |
Max distance from Colonia | 23,441.50 ly |
Approximate time played | 13W 2D 19H 31M |
Passengers |
|
Total bulk passengers delivered | 190 |
Total VIPs delivered | 37 |
Total delivered | 227 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 1,888,757 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 271 |
Grade 1 upgrades generated | 71 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 53 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 47 |
Crew |
|
Crew credits earned | 323 cr |
Crew hired | 1 |
Crew fired | 1 |