CMDR Charley Stello profile
(Type-9 Heavy)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 118,934,034 cr |
Credits spent on ships | 214,568,878 cr |
Credits spent on outfitting | 109,305,305 cr |
Credits spent on repairs | 1,195,684 cr |
Credits spent on fuel | 137,228 cr |
Credits spent on munitions | 232,784 cr |
Insurance claims | 39 |
Total claim costs | 19,458,119 cr |
Combat |
|
Bounties claimed | 187 |
Profit from bounties | 9,495,761 cr |
Combat bonds | 14 |
Profit from combat bonds | 575,716 cr |
Assassinations | 3 |
Profit from assassinations | 1,148,939 cr |
Highest single reward | 336,975 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 53 |
Lifetime fines value | 408,812 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 52,495 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 183,707 cr |
Commodities smuggled | 18 |
Average profit | 61,236 cr |
Highest single transaction | 165,680 cr |
Trading |
|
Market network | 32 |
Trading profit | 21,879,785 cr |
Commodities traded | 3,622 |
Average profit | 137,609 cr |
Highest single transaction | 8,803,404 cr |
Mining |
|
Profits from mining | 12,463,121 cr |
Minerals refined | 315 |
Materials collected | 2,047 |
Exploration |
|
Systems visited | 4,156 |
Profits from exploration | 55,947,466 cr |
Level 2 detailed scans | 3,182 |
Level 3 detailed scans | 3,195 |
Highest payout | 1,934,412 cr |
Total hyperspace distance | 176,267 ly |
Total hyperspace jumps | 4,972 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 3W 4D 2H 46M |
Passengers |
|
Total bulk passengers delivered | 830 |
Total VIPs delivered | 12 |
Total delivered | 842 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 123,341 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 42 |
Grade 1 upgrades generated | 17 |
Grade 2 upgrades generated | 6 |
Grade 3 upgrades generated | 7 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 1,176,440 cr |
Crew hired | 8 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 41M 32S |
Time in gunner role | 24S |