CMDR Squidlow profile
(Federal Assault Ship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,471,804,649 cr |
Credits spent on ships | 433,443,047 cr |
Credits spent on outfitting | 1,340,982,892 cr |
Credits spent on repairs | 19,014,457 cr |
Credits spent on fuel | 367,050 cr |
Credits spent on munitions | 4,528,930 cr |
Insurance claims | 108 |
Total claim costs | 292,560,974 cr |
Combat |
|
Bounties claimed | 3,467 |
Profit from bounties | 123,571,119 cr |
Combat bonds | 2,106 |
Profit from combat bonds | 65,109,804 cr |
Assassinations | 29 |
Profit from assassinations | 29,157,434 cr |
Highest single reward | 450,762 cr |
Skimmers killed | 372 |
Crime |
|
Fines issued | 222 |
Lifetime fines value | 583,644 cr |
Bounties received/earned | 521 |
Lifetime bounty value | 803,770 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 4,132,670 cr |
Commodities smuggled | 1,503 |
Average profit | 217,509 cr |
Highest single transaction | 596,176 cr |
Trading |
|
Market network | 124 |
Trading profit | 851,515,275 cr |
Commodities traded | 37,366 |
Average profit | 895,389 cr |
Highest single transaction | 244,001,919 cr |
Mining |
|
Profits from mining | 800,580,554 cr |
Minerals refined | 5,673 |
Materials collected | 15,768 |
Exploration |
|
Systems visited | 13,340 |
Profits from exploration | 607,672,555 cr |
Level 2 detailed scans | 13,587 |
Level 3 detailed scans | 392,857 |
Highest payout | 18,247,165 cr |
Total hyperspace distance | 471,754 ly |
Total hyperspace jumps | 15,922 |
Max distance from start | 65,357.10 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 14W 5D 5H 52M |
Passengers |
|
Total bulk passengers delivered | 3,441 |
Total VIPs delivered | 178 |
Total delivered | 3,619 |
Total ejected | 87 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 2,841 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,221 |
Grade 1 upgrades generated | 387 |
Grade 2 upgrades generated | 104 |
Grade 3 upgrades generated | 211 |
Grade 4 upgrades generated | 198 |
Grade 5 upgrades generated | 321 |
Crew |
|
Crew credits earned | 48,053,134 cr |
Crew hired | 8 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 22M 59S |
Time in gunner role | 10M 22S |
Time in fighter con role | 15M 15S |
Total credits accrued | 449,000 cr |