CMDR Azaghal profile
(Eagle)
Federation: Warrant Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 215,383,853 cr |
Credits spent on ships | 153,797,567 cr |
Credits spent on outfitting | 108,868,188 cr |
Credits spent on repairs | 464,159 cr |
Credits spent on fuel | 128,924 cr |
Credits spent on munitions | 157,368 cr |
Insurance claims | 34 |
Total claim costs | 25,202,546 cr |
Combat |
|
Bounties claimed | 173 |
Profit from bounties | 3,448,702 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 52 |
Profit from assassinations | 17,938,479 cr |
Highest single reward | 277,540 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 84 |
Lifetime fines value | 263,219 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 9,500 cr |
Highest bounty issued | 1,200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 238,052 cr |
Commodities smuggled | 47 |
Average profit | 18,312 cr |
Highest single transaction | 119,066 cr |
Trading |
|
Market network | 144 |
Trading profit | 17,491,330 cr |
Commodities traded | 27,160 |
Average profit | 43,619 cr |
Highest single transaction | 1,780,104 cr |
Mining |
|
Profits from mining | 6,529 cr |
Minerals refined | 15 |
Materials collected | 2,009 |
Exploration |
|
Systems visited | 2,113 |
Profits from exploration | 41,424,381 cr |
Level 2 detailed scans | 3,246 |
Level 3 detailed scans | 3,067 |
Highest payout | 947,816 cr |
Total hyperspace distance | 47,127 ly |
Total hyperspace jumps | 3,117 |
Max distance from start | 8,992.87 ly |
Max distance from Sol | 8,147.03 ly |
Max distance from Colonia | 22,110.27 ly |
Approximate time played | 2W 2D 17H 16M |
Passengers |
|
Total bulk passengers delivered | 65 |
Total VIPs delivered | 274 |
Total delivered | 339 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 81,386 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 55 |
Grade 1 upgrades generated | 23 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 7 |
Crew |
|
Crew credits earned | 9,915,016 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7M 58S |
Time in gunner role | 3M 5S |
Time in fighter con role | 6M 57S |