CMDR Spadino profile
Federation: Ensign
Empire: Prince
Balance |
|
---|---|
Current assets | 5,633,126,576 cr |
Credits spent on ships | 1,468,280,851 cr |
Credits spent on outfitting | 1,994,277,424 cr |
Credits spent on repairs | 8,459,210 cr |
Credits spent on fuel | 272,665 cr |
Credits spent on munitions | 714,999 cr |
Insurance claims | 1 |
Total claim costs | 4,896,027 cr |
Combat |
|
Bounties claimed | 1,459 |
Profit from bounties | 48,675,558 cr |
Combat bonds | 149 |
Profit from combat bonds | 4,627,988 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 283,227 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 513,052 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 5,550 cr |
Highest bounty issued | 2,100 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 114,043 cr |
Commodities smuggled | 180 |
Average profit | 8,773 cr |
Highest single transaction | 35,724 cr |
Trading |
|
Market network | 130 |
Trading profit | 181,635,231 cr |
Commodities traded | 95,403 |
Average profit | 265,937 cr |
Highest single transaction | 6,728,552 cr |
Mining |
|
Profits from mining | 49,297,361 cr |
Minerals refined | 2,970 |
Materials collected | 19,341 |
Exploration |
|
Systems visited | 14,090 |
Profits from exploration | 5,585,734,821 cr |
Level 2 detailed scans | 71,978 |
Level 3 detailed scans | 89,259 |
Highest payout | 18,609,420 cr |
Total hyperspace distance | 593,202 ly |
Total hyperspace jumps | 15,753 |
Max distance from start | 65,605.75 ly |
Max distance from Sol | 65,604.91 ly |
Max distance from Colonia | 46,513.74 ly |
Approximate time played | 23W 6D 15H 24M |
Passengers |
|
Total bulk passengers delivered | 1,495 |
Total VIPs delivered | 1,665 |
Total delivered | 3,160 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 509,994 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3,021 |
Grade 1 upgrades generated | 896 |
Grade 2 upgrades generated | 702 |
Grade 3 upgrades generated | 718 |
Grade 4 upgrades generated | 475 |
Grade 5 upgrades generated | 230 |
Crew |
|
Crew credits earned | 210,000,447 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 33M 31S |
Time in gunner role | 25M 18S |
Time in fighter con role | 13M 17S |
Total credits accrued | 49,392 cr |